200,024 Commits over 4,140 Days - 2.01cph!

7 Years Ago
[D11] More changes to get console versions working - wip
7 Years Ago
swamp population density
7 Years Ago
Building ownership assignment UI actually works
7 Years Ago
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7 Years Ago
BEF-283: Building requirements for levelling up a settlement don't require the building to be constructed
7 Years Ago
[D11] More console changes, allows for package builds (with manual intervention for now), and loading into a level from FE.
7 Years Ago
Added short description for game modes, fixed the description being messed up on the countdown screen
7 Years Ago
Merge from main
7 Years Ago
Disabled clipping; touched shaders
7 Years Ago
more mapdatabase, map rotation handling, client UI for map rotation, mapdb has events for map rotation events, map buttons refresh their visual state on rotation change
7 Years Ago
Swamp trees impostors
7 Years Ago
Contextual role assignment UI, popup Fixed building addon button tooltip lingering after click
7 Years Ago
Effects use NotificationTextData (consistent with needs and general activity generation, enabling support for collated text templates)
7 Years Ago
rocking chair prefab (contains material for yoke and metal wheel)
7 Years Ago
rusty metal wheel
7 Years Ago
People should now switch an item to the other hand if trying to free up a hand with an item they can't stow. Role XP tweaks.
7 Years Ago
Effect text validation
7 Years Ago
horse yoke
7 Years Ago
black bin, materials and lods like the others
7 Years Ago
Fixed impostor baking for renderers with multiple submeshes
7 Years Ago
Carryables get dropped a bit nicer. Starting items etc.
7 Years Ago
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7 Years Ago
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity
7 Years Ago
Cherry picked imposter bake fix from bandit_town
7 Years Ago
something went wrong with the textures being unassigned to the rocking chair composite material
7 Years Ago
UIMenuMapRotation, menu now spawns map buttons (wip), more rotation stuff
7 Years Ago
tweaks
7 Years Ago
various pots, kettle, moonshine bottle and milk churn
7 Years Ago
various signs: metal, wood and tarp
7 Years Ago
Removed Settlement Happiness Re-enabled "form own group" AI in Human - Joining Settlements
7 Years Ago
antirad pills fbx prefab etc
7 Years Ago
Settlement level up requires all settlement needs to be fulfilled
7 Years Ago
update to source anims
7 Years Ago
Improved river to water transitions Tweaked river hapis material foam settings Added new Ocean water body prefab to all release scenes Updated hapis water bodies to new system
7 Years Ago
Painted swamp topology
7 Years Ago
Merge from main
7 Years Ago
Merge from water3
7 Years Ago
progress backup
7 Years Ago
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7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Fixed post-merge proc and craggy scenes
7 Years Ago
Dredge LOD/COL/Prefabs
7 Years Ago
Replaced dredge with prefabs
7 Years Ago
Show gang score results on the summary screen at the end of HH game mode
7 Years Ago
Fixed NRE in probex
7 Years Ago
Changed character selection. Must select a character to continue. No ready button.
7 Years Ago
Character select now goes straight to countdown/waiting screen when ready
7 Years Ago
Countdown UI works properly with the new system, shows waiting reason
7 Years Ago
Updated waiting info text on character select and countdown screens