133,612 Commits over 4,293 Days - 1.30cph!
DTLS fixes/improvements
1. Two way ping ( server/client rtt )
2. Timeouts ( works both ways )
3. Stop traffic flooding
4. Server traffic reporting
5. Some fixes/improvements
Tested on PC/PS4 (debug)
Convar for custom ratio guide (eg. "2.35:1" or "4:3" etc)
[D11] Add memory usage to Player Telemetry Tick
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Working on engine module loot. Fixed fuel tank module which seemed to have lost its storage.
Always log how much time it took to collect navmesh sources
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[D11] Update to QA prekit - d11guntest
Made navmesh bake at server startup ~4x faster
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Work on not allowing modules to be moved/removed while they have storage
Fixed 1.5x scale on demo playback UI
Merge from instrument_autoturret_v2
Add meta.add console command to add a value to a convar (useful in binds)
Use InvokeHandler instead of Unity invoke
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Added a fluid switch to the plumber loadout
Hook up sprinkler animation
Computer station LOD0 progress
Steamworks latest:
- Fixed SteamServer events being hooked twice
- Fixed SteamFriends events not being hooked
- Throw exception if trying to initialize multiple times
- Shutdown dispatch on server/client close
Yellow crossbreed FX variant.
Set effect recycle times.
[D11] Inverse hull vertex outline shader
[D11] don't spawn projectile fx more than 75 meters away
[D11] don't spawn projectile fx more than 75 meters away
[D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
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Merge from foliagegrid_benchmark