reporust_rebootcancel

127,217 Commits over 4,201 Days - 1.26cph!

11 Days Ago
Make dynamicOccludees list public so it works with the command
11 Days Ago
Set industrial adapter to not be dynamic - still gets set to dynamic at all times since it's always spawned parented to an entity
11 Days Ago
Add `print_occlusion` command to print the amount of dynamic ocludees
11 Days Ago
merge from fix_puzzle_reset_analytics_nre
11 Days Ago
Fix NRE in puzzle reset analytics when SpawnGroup referenced is destroyed
11 Days Ago
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11 Days Ago
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11 Days Ago
Fixed WireColorSettings.Get NRE
11 Days Ago
merge from fix_console_chat_message -> main
12 Days Ago
Catch error if supplying a console color that isn't a valid enum - try catch the entire console logging thread so an error won't break the console
12 Days Ago
Add `console_print_color` command to confirm colored console messages work
12 Days Ago
Fix colorOverride being overwritten by LogType
12 Days Ago
Fix chat messages not being logged to console due to stacktrace being null when PrintColoured() is called
12 Days Ago
Scientist front turret now points the right way
12 Days Ago
Screen shake & volume stuff.
12 Days Ago
Cannon attack
12 Days Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
12 Days Ago
Removed Old 50 Cal Models and Prefabs Imported New 50 Cal Models to Include PT Boat Mounting Parts Setup New 50 Cal Prefabs and Colliders
12 Days Ago
merge from fix_painting_rotation_icons
12 Days Ago
merge from haircap_shadow_fix_again
12 Days Ago
merge from fix_steam_invite
12 Days Ago
merge from cargo_oilrig_path_fix2
12 Days Ago
merge from fix_buried_items_loading
12 Days Ago
PT Boat Throttle fix.
12 Days Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
12 Days Ago
disable texture streaming on hair due to leaving "shadow"
12 Days Ago
updating the colliders for the diy hammock
12 Days Ago
PT Update to remove moving turret parts ready for 50cal.
13 Days Ago
merge from deep_sea
13 Days Ago
Tropical2 terrain set to the terrain layer
13 Days Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
13 Days Ago
clean up discarded changes
13 Days Ago
merge from fix_non_harvestable_trees -> naval_update
13 Days Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
13 Days Ago
small engine mesh and textures update
13 Days Ago
pt_boat_gameplay_pass -> naval_update
13 Days Ago
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13 Days Ago
xmas floorpapers wip, some more minor tweaks
13 Days Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
13 Days Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
13 Days Ago
bouncing planks setup
13 Days Ago
Fixed cargoship oil rig avoidance
13 Days Ago
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
13 Days Ago
Update: if either logging or dry run is enabled, log uploader activity Previously it was editor only, and you had to enable dry-run specifically to get those logs. This makes it easier to work with. Tests: none, trivial change
13 Days Ago
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor
13 Days Ago
SAP anim and audio updates
13 Days Ago
4k cannon textures
13 Days Ago
Optim: wind down AzureAnalyticsUploader when UseV2 is active Gets rid of async tasks that are generating allocs while waiting for work Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
13 Days Ago
Fix buried items error when loading a save file