reporust_rebootcancel

131,325 Commits over 4,232 Days - 1.29cph!

9 Days Ago
updated textures
9 Days Ago
merge from server_part_caching2
10 Days Ago
removed wind effect from single vert on sails hand crank
10 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
merge from space_station_building_skin
10 Days Ago
Space station building skin added to upgrade_radius commands
10 Days Ago
Merge from parent
10 Days Ago
merge from birthday2025
10 Days Ago
merge from spinnerfixes
10 Days Ago
merge from fix_extra_autoswitching_log
10 Days Ago
merge from applygenes_command
10 Days Ago
merge from vending_mapmarker_close
10 Days Ago
merge from spawn_all_deployables_shelter_fix
10 Days Ago
Merge from foliage_displacement_fix
10 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
10 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
10 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
10 Days Ago
Check for valid material before submitting a draw call
10 Days Ago
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10 Days Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
10 Days Ago
LCD display & FX.
10 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
10 Days Ago
Fix fuel check not working
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
Power off the sails and engines on a boat when editing
10 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
10 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
10 Days Ago
Don't show cannon health bar if mounted
10 Days Ago
Cannon set condition from health on pickup
10 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
10 Days Ago
ghost ship ambient sounds and reverb zones
10 Days Ago
Recursion fix (woops)
10 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
10 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
10 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
10 Days Ago
building planner rolled out mesh for 3p view
10 Days Ago
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10 Days Ago
very wip test
10 Days Ago
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10 Days Ago
santa_prop(scientist) repose
10 Days Ago
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