reporust_rebootcancel

130,557 Commits over 4,140 Days - 1.31cph!

15 Days Ago
spotlight emissive level adjusted
15 Days Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
15 Days Ago
RustText code cleanup and comments
15 Days Ago
Server browser and nucleus loc fixes
15 Days Ago
Fixes when updating an existing code declared phrase values
15 Days Ago
Server entry gamemode tag loc fixes
15 Days Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
15 Days Ago
New spotlight model and prefab setup
15 Days Ago
Codegen
15 Days Ago
Fixed language option label not resetting its formatting after switching from an RTL language
15 Days Ago
Fixed phrase edit not refreshing english base strings
15 Days Ago
Updated charity plushie textures and materials re-renderd icon
15 Days Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
15 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for IndexOutOfRange when updating player state cache Tests: none
15 Days Ago
Merge: from main Tests: none
15 Days Ago
Bugfix: IndexOutOfRange exception when updating player state cache Affected both UsePlayerUpdateJobs 1 and 2 Tests: none, simple change
15 Days Ago
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15 Days Ago
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15 Days Ago
Server compile fixes
15 Days Ago
All buttons functionnal on the localization tools window Removed the old menu items
Rin
15 Days Ago
Road and rail splat
15 Days Ago
Fix merge from addtional_workshop_screenshots
15 Days Ago
merge from additional_workshop_screenshots -> main NOTICE: This includes an update to Facepunch.Steamworks
15 Days Ago
fix compiler define error
15 Days Ago
Cozy Beanbag Seat - Updated GIBs and icon
15 Days Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
Rin
15 Days Ago
Completed ring rail
15 Days Ago
Use seconds instead of ms for demo time now that we're using doubles.
Rin
15 Days Ago
More rail progress and sculpting
15 Days Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
15 Days Ago
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
15 Days Ago
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change
15 Days Ago
Clean: extract WaitForTasks Tests: editor compiles
15 Days Ago
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor
15 Days Ago
Removed unused language from Translate::SupportedLanguages
15 Days Ago
Crowdin upload
15 Days Ago
Reorganized the loc menu items
15 Days Ago
Update: make batching constants servervars - New vars are Server.SnapshotTaskBatchCount and Server.DestroyTaskBatchCount - factored out SendEntityDestroyMessages Tests: none, trivial changes
15 Days Ago
Bugfix: recycle filter buffers when there's no results UsePlayerUpdateJobs 2 only issue Tests: none, trivial change
15 Days Ago
Update: ran Generate Code Tests: none, trivial change
15 Days Ago
Update: Network++ UsePlayerUpdateJobs 2 can send packets out of order, which needs client-side change (see CL 128169) Tests: none, trivial change
15 Days Ago
Update: amending a comment for SendDemoTransientEntity Finished investigating, server-demos shouldn't be a problem for multithreaded networking Tests: none, trivial change
15 Days Ago
Merge: from main
Rin
15 Days Ago
Rail progress
Rin
15 Days Ago
Added biomes Added vine trees
Rin
15 Days Ago
Updated splat
Rin
15 Days Ago
Moved main camera
15 Days Ago
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15 Days Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.