reporust_rebootcancel

155,223 Commits over 4,536 Days - 1.43cph!

10 Days Ago
Make room network group IDs static similar to the other reserved values instead of instance field - first 1024 IDs are for global groups - last 6.5M IDs reserved for base occlusion
10 Days Ago
Merge from distance2d_fix
10 Days Ago
holster update
10 Days Ago
Skip the Y component subtract in Vector3Ex.Distance2D
10 Days Ago
flexbox_outofrange_nre -> main
10 Days Ago
armoured ladder hatch gibs
10 Days Ago
Fix Flexbox Out of Range error
10 Days Ago
Merge from distance2d_fix
10 Days Ago
Update: HttpImage - rewrite rate limiter to control concurrent loads - conotrlled by store.HttpImageConcurrentLoadingLimit (def 50) Dunno if placebo, but the small general tab hitch feels smaller (but still there) Tests: navigated across store
10 Days Ago
Merge from sandbag_barricade_variants
10 Days Ago
- Fix Distance2D methods in BaseEntity returning 3D rather than 2D distance. Replace usages of these with the 3D distance to not change previous behaviour, all look like they work well enough despite having used 3D distance all along - Change Distance2D in Vector3Ex to return Magnitude2D of both vectors rather than the 3D distance calculation with discarded Y components. Remove the "replace this" comment
10 Days Ago
Cleaned up entity face registeration so only BaseEntity calls RoomOcclusionManager.OnFacesRefreshed(entity) - used to subscribe to both DecayEntity and BuildingBlock so it could work on doors & building blocks - get rid of needing to register all faces explicitly in SaveRestore & copy paste
10 Days Ago
wip test fixes
10 Days Ago
merge from painting_fixes
10 Days Ago
Update doors to only call into base occlusion when their open/closed state is changed (via flags) instead of needing to remember 3x different places it called into base occlusion
10 Days Ago
Add a neutral light option in the painting ui, accessible behind a convar `paint.neutralLighting` - only works with rrp enabled - overrides all light settings to a neutral studio light so current scene lighting conditions do not affect the preview object
10 Days Ago
Updating frog rig skinning
10 Days Ago
Add achievement for distance travelled via vine swinging Add dictionary for lifestory generic stats for faster setting and value lookup Make genericStatKey on LifeInfographicStat non serialized as it's only ever set at runtime
10 Days Ago
Optim: HttpImage - mode texture decoding to worker threads - added WebUtil.DownloadTextureTemp that uses DownloadHandlerTexture - disabled texture activation rate limit Now only a tiny hitch is present Tests: navigated to store General tab
10 Days Ago
Optimised squirrel mesh and added LODs. updated squrrel textures and set up new material. moved old textures
10 Days Ago
Cleanup network subscription logic so it all happens in a single place
10 Days Ago
Codegen
10 Days Ago
Set titles per controller/platform vdf set
10 Days Ago
Merge from main
10 Days Ago
merge from halloween_costume_2026
10 Days Ago
changed name of skull wall torch to skull wall lamp
10 Days Ago
merge from automated_testing
10 Days Ago
Fix for triangle foundations connecting buildings together when only touching at a corner
10 Days Ago
wip ladder updates
10 Days Ago
kill existing turns when toggling turn in place off through convar
10 Days Ago
exported latest frog anims
10 Days Ago
Merge from main
10 Days Ago
Updating triangle ladder hatch rig
10 Days Ago
Fix up import settings on sandbags pillbox collider, enable RW
10 Days Ago
- When stirring the generator you're now mounted (just at current standing position) - When letting go of E stop the mounting - Show 'no electricity status' if stirred but no power
10 Days Ago
Optim: HttpImage - rate limit texture activation rate (2 per frame) Helps with General tab opening, but feels too limiting Tests: navigated to general tab of store
10 Days Ago
Halloween Wallpapers - initial setup
10 Days Ago
merge from main
10 Days Ago
Update method to check whether a deployable can be placed on boats, now that window and door dressing sockets are supported Testlist
10 Days Ago
Fixing LOD numbering on ladder hatch
10 Days Ago
Improve test runner window filtering of editor and runtime tests Categories can now exist in both tabs if they have both types of tests (fixes Deployable category disappearing from editor tab because it recently had a few runtime tests added)
10 Days Ago
merge from painting_fixes
10 Days Ago
add Swap Seats to all vehicle based action sets with consistent button bind.
10 Days Ago
painting fixes/improvements - add colour wheel option to neon signs - add largest size option to neon signs (25mm) - fix brush outline on ornate frames - add convar for toggling the brush outline to be more visible by inverting colours behind instead of projecting brush colour (default to true)
10 Days Ago
Add car reload action and remove menu gesture action.
10 Days Ago
Merge from more_rumble
10 Days Ago
Updating armoured ladderhatch rig
10 Days Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
10 Days Ago
merge from main
10 Days Ago
Update: Add HttpImage.MissingSprite - reroute all dynamic sprites to MissingSprite - added store.HttpImageFailLoads to simulate loading failure Tests: navigated store with failloads 1, skin tiles need fixing