reporust_rebootcancel

130,341 Commits over 4,232 Days - 1.28cph!

11 Days Ago
Can now set lock code from edit mode
11 Days Ago
Gun turret container on the attack heli now gets cleared correctly when using fixcars command.
11 Days Ago
Re-enable auto auth on place back to steering wheel
11 Days Ago
Renamed some prefabs, folders
11 Days Ago
Bunch more auth work, fixes and UI option consistency.
11 Days Ago
Started on the item tab
11 Days Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
11 Days Ago
Power mannequins to change their pose
11 Days Ago
Padding and layout fixes
11 Days Ago
Added RobotoMono-Bold
11 Days Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
11 Days Ago
Fixed RobotoMono material fuckery
11 Days Ago
Burlap shoes repose/lods - added female prefab
12 Days Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
12 Days Ago
Console menu navigation
12 Days Ago
Ninja suit repose
12 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
12 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
12 Days Ago
Removed save file name from Craggy's GameSetup
12 Days Ago
Developer tool nav bar buttons
12 Days Ago
Client compile fix
12 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
12 Days Ago
Command block tests
12 Days Ago
Added the old console to the new developer tool prefab for now
12 Days Ago
Added indirect instancing for the ballpit spheres
12 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
12 Days Ago
Baseline, bootstrap spawns EngineUI2
12 Days Ago
Merging fpbuild related changes to main branch
12 Days Ago
Add a network graph
12 Days Ago
Setting up EngineUI2_DeveloperTools prefab
12 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
12 Days Ago
Auto auth player on placing steering wheel
12 Days Ago
console tools
12 Days Ago
12 Days Ago
Burlap shirt repose/lods
12 Days Ago
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12 Days Ago
plastic please
12 Days Ago
Renamed the prefabs
12 Days Ago
easel lods
12 Days Ago
Fix for texture issue on 3p m15
12 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
12 Days Ago
WIP code, parameters, setup
12 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
12 Days Ago
Console Info Panel
12 Days Ago
Merge from parent
12 Days Ago
merge from automatedtesting