reporust_rebootcancel

126,865 Commits over 4,109 Days - 1.29cph!

11 Days Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
11 Days Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
11 Days Ago
Update: BaseRaidBench - set batched mode as default for scene
11 Days Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
11 Days Ago
merge from main
11 Days Ago
Fix some issues running the editor using bundles instead of repo assets
11 Days Ago
Server browser design clean up
11 Days Ago
Merge from parent
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
merge from main
12 Days Ago
▄█▌▇▅ ▋▄▄▍ ▄▉▌▅▅_▌▌▉▊▋_▍▌▋▋▊▌▊▅_▆▊▇▅▆▄▇_▄█▄
12 Days Ago
merge from outpost_mission_fail_cooldown
12 Days Ago
merge from snapping_cant_deploy_fixes
12 Days Ago
merge from snapping_buildingblock_padding_fix
12 Days Ago
merge from abyss_barrel_sitem_remove
12 Days Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
12 Days Ago
merge from new_menu
12 Days Ago
Compile fixes
12 Days Ago
More gesture wheel fixes
12 Days Ago
Polished gesture list, split assigned and unassigned gestures
12 Days Ago
Apply delta time
12 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
12 Days Ago
merge from main
12 Days Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
12 Days Ago
Compile fix
12 Days Ago
UI_Window warning editor only
12 Days Ago
Gesture menu progress
12 Days Ago
Restored store cart button
12 Days Ago
Small fixes and tweaks
12 Days Ago
Restored F1 item menu
12 Days Ago
Subtract 124976
12 Days Ago
Subtract 124978
12 Days Ago
▇▅█▉ ▋▋▋▄▍▆▍▌, ▅▉█▌▅ ▋▍▉▉▌▇█▋ ▄▊▇▌ ▉▇▌▆ ▉▌'▄
12 Days Ago
▋▊▍█ █▇▉ ▉▇█▇▍▊▍ ▍▋▄▊▋▊▍▊█▋
12 Days Ago
revert_metabolism -> main
12 Days Ago
compile error
12 Days Ago
Properly revert
12 Days Ago
revert_metabolism -> main
12 Days Ago
Revert 123078
12 Days Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
12 Days Ago
Baseline
12 Days Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
12 Days Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
12 Days Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
12 Days Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change
12 Days Ago
Convars for aboard player and auto close sails checks.
12 Days Ago
Update: BaseRaidBench - disable camera shake and hurt effects Tests: ran the scene
12 Days Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.