reporust_rebootcancel

97,520 Commits over 3,653 Days - 1.11cph!

26 Days Ago
Merge from main
26 Days Ago
pilot light on 3p flamer
26 Days Ago
merge from Military Flamethrower_2024
26 Days Ago
merge from Minigun_2024
26 Days Ago
slightly increased AI flamethrower range
26 Days Ago
Fixed moonpool reflecting the sky
26 Days Ago
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26 Days Ago
Iterated on visual flame + smoke collision and behaviour
26 Days Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
26 Days Ago
Lowered delay on yellow fireball flames.
26 Days Ago
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26 Days Ago
fixed flamer collision
26 Days Ago
Fixed ground fire error.
26 Days Ago
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26 Days Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
26 Days Ago
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26 Days Ago
merge from Military Flamethrower_2024
26 Days Ago
Rebaked AO on the crane to make the inside slightly brighter
26 Days Ago
26 Days Ago
Fixed splitter power distribution issue when not all outputs are used
26 Days Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
26 Days Ago
merge from Military Flamethrower_2024
26 Days Ago
compile fix
26 Days Ago
merge from Military Flamethrower_2024
26 Days Ago
merge from Minigun_2024
26 Days Ago
ai usage balance
26 Days Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
26 Days Ago
Harbor 1 and Harbor 2 scene2prefab
26 Days Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
26 Days Ago
Fixed minigun muzzle flash not emitting light
26 Days Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
26 Days Ago
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26 Days Ago
Check in helicopter revision
26 Days Ago
Remove extra logs
26 Days Ago
Prevent patrol from forcing a target inside a no go zone
26 Days Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
26 Days Ago
Updated deploy sound
26 Days Ago
viewmodel fix for errors when wearing clothes
26 Days Ago
Fixed unnecessary text updates when showing passthroughj
26 Days Ago
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26 Days Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
26 Days Ago
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26 Days Ago
merge from main
26 Days Ago
merge from main
26 Days Ago
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26 Days Ago
plastic commit spam
26 Days Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
26 Days Ago
merge from main
26 Days Ago
Retro Tool Cupboard store setup + design content