reporust_rebootcancel

131,857 Commits over 4,262 Days - 1.29cph!

10 Days Ago
added wallpaper icons
10 Days Ago
enabled tintbytimeofday on balloons
10 Days Ago
Changes on the trigger emitter script and change on casino area emitters
10 Days Ago
merge from main
10 Days Ago
Sunglasses Blocky reposed
10 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
10 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
10 Days Ago
Reduced boat building UI scale
10 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
10 Days Ago
merge from deep_sea
10 Days Ago
merge from deep_sea
10 Days Ago
BallistaGun cleanup
10 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
10 Days Ago
Optmizied remaining improvised walkway colliders
10 Days Ago
merge from deep_sea
10 Days Ago
Removed all the wallpaper sockets from boat building blocks
10 Days Ago
merge from naval_update
10 Days Ago
auth_radius and deauth_radius commands work with player boats
10 Days Ago
Optimized improvised walkway colliders
10 Days Ago
radtown crates birthday balloons setup
10 Days Ago
Setup Smoke Grenade and Supply Signal Remake Folders Added Smoke Grenade and Supply Signal Remake Textures, Viewmodel, Worldmodel Setup Smoke Grenade and Supply Signal Remake Materials
10 Days Ago
Send update immediately for cooldown.
10 Days Ago
wip wheel fixes
10 Days Ago
updated skins list
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Updating small engine rig with combined mesh
10 Days Ago
edited lr300 space vm anims and exported 3p reload/deploy anims and linked to new lr300 holdtype controller
10 Days Ago
updating single 50cal clips and emtpy ammo pose
10 Days Ago
Update attack animations on front 50cal
10 Days Ago
expanded floating cities shore vectors
10 Days Ago
▄▍▊▍█▉▋▍ ▋▉▋ █▍█▍▇▄▄ ▋▆▆▋ ▄▄▉▇ ▅▉▋▆▋▆ █▋▆▍▇▊
10 Days Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
10 Days Ago
Merge from parent
10 Days Ago
Replace range_terrain_mound_a (negative scale) with range_terrain_mound_b and adjust position.
10 Days Ago
* Fix lights at monuments always visually on * Fix levers not animating properly
10 Days Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
10 Days Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
10 Days Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
10 Days Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
10 Days Ago
Remove unused threshold
10 Days Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
10 Days Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
10 Days Ago
naval_update -> turret_fixes
10 Days Ago
- WIP
10 Days Ago
Missed compile fix
10 Days Ago
- Compile errors - Reduced rear screenshake
10 Days Ago
merge from naval_update
10 Days Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
10 Days Ago
merge from main