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138,634 Commits over 4,352 Days - 1.33cph!

11 Days Ago
fixed trim metallics
11 Days Ago
updated charms ids and updated skins list
11 Days Ago
second pass kiosk trims
11 Days Ago
Updating armoured ladder hatch fbx
11 Days Ago
more charms folder tidy
11 Days Ago
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
11 Days Ago
Fixes
11 Days Ago
merge from main
11 Days Ago
Separated out interior of kiosk E + set dressing within prefab
11 Days Ago
BunnySuit Texture fixes
11 Days Ago
Allow Chinese lanterns to be placed on rock ceilings
Rin
11 Days Ago
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11 Days Ago
Added a super simple 3rd person rotation component for attachments
11 Days Ago
Cull the third person attachment at 10m
11 Days Ago
Convert remaining attachments to prefab variants
12 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
12 Days Ago
Remaining lights.
12 Days Ago
Update DLLs with latest W11 fix
12 Days Ago
Merge from main
12 Days Ago
Remove accidental include
12 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
12 Days Ago
Merge from priv_softcore_nre_fix
12 Days Ago
Possible fix for GetBuildingPrivilege client softcore NRE
12 Days Ago
Merge from main No conflicts!
12 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
12 Days Ago
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12 Days Ago
Aniso setting fix
12 Days Ago
Various light fixture stuff.
12 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
12 Days Ago
Top bleed fix.
12 Days Ago
Scene backup. Light prefab optimizations and tweaks.
12 Days Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
12 Days Ago
Bunny Suit Texture delete
12 Days Ago
Bunny Suit Material and Texture Fixes
12 Days Ago
Lighting stuff.
12 Days Ago
Added a button to toggle open/closed the command list
12 Days Ago
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12 Days Ago
Fix command.GetOverride() NRE when populating the command list
12 Days Ago
Light scene & related files.
12 Days Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
12 Days Ago
thicker/detailed window frames to match apartments around
12 Days Ago
removed introduced allocations
12 Days Ago
moved frameNo+serverTs to NetWrite (main thread set)
12 Days Ago
merge from main
12 Days Ago
pushing scene before merge
12 Days Ago
updated steam id on crypt building skin
12 Days Ago
merge from main
12 Days Ago
merge from main