reporust_rebootcancel

122,073 Commits over 4,048 Days - 1.26cph!

20 Days Ago
merge from easter_disable
20 Days Ago
disable easter event
20 Days Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
20 Days Ago
merge from main
20 Days Ago
jungle_update -> main (Staging wipe)
20 Days Ago
merge from jungle_update
20 Days Ago
phrases
20 Days Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
20 Days Ago
network++ save++
20 Days Ago
merge jungle_update -> save267
20 Days Ago
Merge from jungle_update
20 Days Ago
Merge from main
20 Days Ago
Adjust branch colliders again
20 Days Ago
tree climbing sounds
20 Days Ago
Merge from jungle_update
20 Days Ago
Apply to descend option as well
20 Days Ago
Don't allow the player to mount a vine if they are already mounted to something
20 Days Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
20 Days Ago
Merge from jungle_update
20 Days Ago
Merge from jungle_dlc
20 Days Ago
Merged some safety checks
20 Days Ago
vine swinging sounds
20 Days Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
20 Days Ago
Don't render vine shadows if lod > 0
20 Days Ago
Merge from jungle_update
20 Days Ago
manifest
20 Days Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
21 Days Ago
outofstock_log_fix -> main
21 Days Ago
Remove is out of stock log
21 Days Ago
merge from jungle_update
21 Days Ago
jungle_update -> aux3
21 Days Ago
boomerang_rebalance -> jungle_update
21 Days Ago
Adjusted a bunch of values to be happier with the faster speed
21 Days Ago
jungle_update -> aux3
21 Days Ago
vine_performance_improvements -> jungle_update
21 Days Ago
Reduced work queue vine cost to 0 ms unless vines are moving
21 Days Ago
First set of vine improvements: reduced budgeted vine loop ms by 35% Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed) Close down and organise the physics rope api
21 Days Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
21 Days Ago
Merge from poison_ui_fix
21 Days Ago
Fix poison metabolism value not being serialized. Makes the poison vital UI actually work.
21 Days Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
21 Days Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
21 Days Ago
vine code cleanup
21 Days Ago
Changed collision material type to rock for better sfx
21 Days Ago
fix water rendering issue on reduced render scale
21 Days Ago
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
21 Days Ago
Nerf animal hearing in general, and croc hearing even more
21 Days Ago
First pass of proper schizolobium tree textures
21 Days Ago
rigged 3p jungle ak, initial entity setup
21 Days Ago
Initial groundwork for multiple upgrade items.