reporust_rebootcancel

97,529 Commits over 3,653 Days - 1.11cph!

26 Days Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
26 Days Ago
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26 Days Ago
merge from main
26 Days Ago
merge from main
26 Days Ago
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26 Days Ago
plastic commit spam
26 Days Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
26 Days Ago
merge from main
26 Days Ago
Retro Tool Cupboard store setup + design content
26 Days Ago
Cached server browser is less exceptiony
26 Days Ago
Increased at rotation bounds
26 Days Ago
Halved orbitstrafe rotation speed when first moving into position
26 Days Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
26 Days Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
26 Days Ago
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26 Days Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
26 Days Ago
City hall exterior mesh fixes
26 Days Ago
Merge from store-ui-rtc
26 Days Ago
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26 Days Ago
tags on files
26 Days Ago
Bunch of viewing vector zero checks before running through lookrotation
26 Days Ago
Ensured thwop and engine lerp and clamped between 0 and 1
26 Days Ago
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26 Days Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
26 Days Ago
player update. edited naming of spas12 anim clips
26 Days Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
26 Days Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
26 Days Ago
radtown basic splats, topologies and blend map painting, terrain anchors
26 Days Ago
merge main
26 Days Ago
Merged main into electricity_power_fixes/2
26 Days Ago
radtown whitebox layout, perimeter estimate
26 Days Ago
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26 Days Ago
Fix editor gizmos null error
26 Days Ago
Fix editor gizmos error for cargoship
26 Days Ago
Merge main
26 Days Ago
Merge container_delays
26 Days Ago
player update. exported/set up python revolver
26 Days Ago
merge from main
26 Days Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
26 Days Ago
AmmoBackpack Texture Update
26 Days Ago
merge from Military Flamethrower_2024
26 Days Ago
merge from toolcupboard_retroskin
26 Days Ago
merge from save248/iceberg_fix
26 Days Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
26 Days Ago
Play the cargo ship horn 60s before departure
27 Days Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
27 Days Ago
Air control changes, using duck input now
27 Days Ago
Small fixes
27 Days Ago
Early pilot flames prefab
27 Days Ago
Fixed broken inspector vals