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134,456 Commits over 4,293 Days - 1.30cph!

14 Days Ago
Final'ish, sans shore fog code fix.
14 Days Ago
Merge from main
14 Days Ago
Merge from naval_update
14 Days Ago
created paintball gun 3p jog and run anims and assigned to holdtype controller
14 Days Ago
Salvaged Cleaver weapon refresh animation polish pass
15 Days Ago
merge from indirect_instancing
15 Days Ago
* Tuned execution order to avoid waiting for jobs the main thread. * Split TransformApplyJob into TransformGatherJob that only extracts matrices to reduce any locks we might place on transform data. * Added a ton more instrumentation to the CrudeProfiler to get more live information about Indirect Instancing, Debug Draw and also some global timings. * Made certain expensive debug features toggleable. * The debug overlay can now render “µ”.
15 Days Ago
Icon manifest updated, localization updated
15 Days Ago
scrap box adjusted box script type to display, added panel title, attached anchors
15 Days Ago
metal box added icon file, added panel title, added icon component to prefab, updated item file
15 Days Ago
explosives box adjusted box script type to display, added panel title, reverted protection to original values, attached anchors
15 Days Ago
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
15 Days Ago
Merge from main
15 Days Ago
Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD
15 Days Ago
Merge from io_budgets
15 Days Ago
Move SolarPanel.SunUpdate into a work queue (0.05ms budget) Should benefit from being run here by avoiding a potential physics sync (as well as less load on the Invoke system)
15 Days Ago
Move ElectricBattery.CheckDischarge into a work queue, budget 0.05ms
15 Days Ago
Optimize gameobjects on sail skinned renderer, removes about 50 transforms on the client
15 Days Ago
Convert steering wheel to MeshLOD
15 Days Ago
Merge from door_alloc_fix
15 Days Ago
Doors no longer allocate on the server when opening and closing (Vehicle blockage test)
15 Days Ago
Merge from cctv_budget
15 Days Ago
Fix pooling error in SaveRestore.Load() that was causing pooling errors with copy paste in the editor
15 Days Ago
Subtract merge 140855
15 Days Ago
Merge from main
15 Days Ago
WIP on lightup frames
15 Days Ago
Add a null check in TriggerParent.CheckAllParenting
15 Days Ago
Run ocean simulation GetHeights in parallel, 2x~ faster with 100 player boats.
15 Days Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
15 Days Ago
Fix old pastes created before it properly filtered out client entities in the editor - will filter out the duplicate entities during the paste and warn the user to re-save
15 Days Ago
initial comps box prefab setup. manifest
15 Days Ago
merge from naval_update
15 Days Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
15 Days Ago
Clear deep sea shore vector data server side when the deep sea closes
15 Days Ago
Make NativeGrid cell size match the behaviour of the managed Grid<T>, fixes GetNode() fetching out of bounds nodes.
15 Days Ago
Tests: add basic OcclusionGroup tests - covers both old and new logic Tests: ran unit tests, most fail, only trivial passes. Will resolve tomorrow.
15 Days Ago
Apply the previous fix to the floating cities as well
15 Days Ago
Use temp job allocators for deep water checks
15 Days Ago
merge from artist_pack_dlc
15 Days Ago
merge from artist_dlc_ornate_frames -> parent branch
15 Days Ago
rehide large ornate frame item, fix labels
15 Days Ago
Picture Frames - shutter texture update
15 Days Ago
merge from artist_pack_dlc
15 Days Ago
clear cached easel fix
15 Days Ago
Picture Frames - shutter texture for scrap frames (WIP)
15 Days Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
15 Days Ago
added new bed ambiences and wildlife to the islands
15 Days Ago
merge from main
15 Days Ago
exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder
15 Days Ago
halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit