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141,717 Commits over 4,413 Days - 1.34cph!

11 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
11 Days Ago
merge from main
11 Days Ago
vendingmachine_ui_refresh -> main
11 Days Ago
WIP setting up dart board prefab
11 Days Ago
Second set of fixes - fake inventory compile errors
11 Days Ago
Compile fix - swap to using flags
11 Days Ago
vendingmachine_ui_refresh -> main
11 Days Ago
Clear hover over button fixes
11 Days Ago
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11 Days Ago
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11 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
11 Days Ago
- Final style changes - Added suggestions area in admin panel
11 Days Ago
Updated sprint anim (test)
11 Days Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
11 Days Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
11 Days Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
11 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
11 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
11 Days Ago
Potential fix for scientists not spawning on cargo
11 Days Ago
Fix minor typo in WhatUsesThis
11 Days Ago
Merge fixes.
11 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
11 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
11 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
11 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
11 Days Ago
simplified encryption again
11 Days Ago
Simplify encryption
11 Days Ago
Merge from main
11 Days Ago
All remaining monument fixes.
11 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
11 Days Ago
merge from playerboat_droppeditem_parent_fix
11 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
11 Days Ago
main -> vendingmachine_ui_refresh
11 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
11 Days Ago
Updated encryption strategy
11 Days Ago
removed sneaky anim event sfx from 3p sitting anims
11 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
11 Days Ago
merge from pooltable_and_dartboard_models -> darts_minigame
11 Days Ago
init darts minigame branch
11 Days Ago
11 Days Ago
Added optional encryption to Rust Relay
11 Days Ago
Fixed final vending entry pushing itself out the screen
11 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
11 Days Ago
merge from deepsea_navmesh_optims
11 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
11 Days Ago
Dynamic pricing support (nearly there!)
11 Days Ago
merge from dragbyangle_rebalance
11 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
11 Days Ago
merge from main
11 Days Ago
merge from deepsea_loot_balance