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123,999 Commits over 4,171 Days - 1.24cph!

18 Days Ago
m249 - updated weapon audio timings
18 Days Ago
Update related monument prefabs
18 Days Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
18 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
18 Days Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
18 Days Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
18 Days Ago
Block spray can reskinning of ceilinglight
18 Days Ago
Wallpaper - tweaked carpet, added hexagon tiles
18 Days Ago
Fixed store takeover editor following the localization changes
18 Days Ago
updated timing of world sks reload weapon anim
18 Days Ago
PT Boat Updates
18 Days Ago
Merge from deep_sea
18 Days Ago
- Move recast code to the rust native project - Rust native local DLL build to test
18 Days Ago
split collider data SO out into its own file
18 Days Ago
better default params and fixed it not actually using the target MeshFilter it's given
18 Days Ago
More set dressing floating walkways and docks WIP
18 Days Ago
adjust shore epsilon for terrain-water check
18 Days Ago
Skin list update
18 Days Ago
18 Days Ago
Skin asset name
18 Days Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
18 Days Ago
Remove non threadsafe timeWarning from multithreaded part
18 Days Ago
18 Days Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
18 Days Ago
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18 Days Ago
merge from main
18 Days Ago
merge from decor_lighting_dlc
18 Days Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
18 Days Ago
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18 Days Ago
Media assets, store page
18 Days Ago
positioned lock empty in wall cabinet
18 Days Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
18 Days Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
18 Days Ago
gunshot_network_range_improvements -> main
18 Days Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
18 Days Ago
fix for double audio trigger bug
18 Days Ago
Ensure the AK variants have the same sound range as the base ak
18 Days Ago
logs
18 Days Ago
Floating city scene cleanup Medical bay progress
18 Days Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
18 Days Ago
Floating walkways set dressing WIP
18 Days Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
18 Days Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
18 Days Ago
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18 Days Ago
Baseline
18 Days Ago
Merge from main
18 Days Ago
Staging wipe network++ save++
18 Days Ago
added CoACD package locally to allow modification