reporust_rebootcancel

97,817 Commits over 3,683 Days - 1.11cph!

31 Days Ago
Potential fix for some elevator doors in NMS not working after a server restart Don't spawn the child door in ServerInit if Rust.Application.isLoadingSave, this is likely due to recent monument entity serialization changes This was resulting in a new, overlapping door getting spawned every time a server saves/loads
31 Days Ago
Comment out ping estimator editor spam
31 Days Ago
Backups
31 Days Ago
Cherrypick 95257
31 Days Ago
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31 Days Ago
Attack FX iteration
31 Days Ago
Add ViewmodelCameraAnimation component to the minigun viewmodel Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
31 Days Ago
Parent merge
31 Days Ago
Merge from main
31 Days Ago
Add a parent volume to the mesh ladder on the rotating cranes, prevents players falling off if they are on the ladder while it rotates
31 Days Ago
Adjusted rotation of static crane on harbor_2
31 Days Ago
phrases
31 Days Ago
merge from toolcupboard_retroskin
31 Days Ago
merge from fix_ping_estimation_null_tags
31 Days Ago
merge from fix_server_demos_disk_quota
31 Days Ago
compile fix
31 Days Ago
Merge main -> Bikes
31 Days Ago
Subtract 94930, there is now a more general sign fix
31 Days Ago
merge from Minigun_2024
31 Days Ago
merge from Minigun_2024
31 Days Ago
compile fix potential startup fix
31 Days Ago
Codegen
31 Days Ago
checked in main
31 Days Ago
Fixed rotation viewing vector zero
31 Days Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
31 Days Ago
merge from main
31 Days Ago
merge from Minigun_2024
31 Days Ago
merge from save248
31 Days Ago
merge from crowdin_fix
31 Days Ago
Wrote system to cull least active zone if danger zones overflow cache
31 Days Ago
Heli now filters its targets based on the danger of the zone they are in
31 Days Ago
fixed minigun shot sound with high ping
31 Days Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
31 Days Ago
Fix NRE caused by null tags when using cached browser & ping estimation Add `string[] Tags` to standardize tags from cached browser
31 Days Ago
Update CrowdinUpdate.exe with some extra error handling
31 Days Ago
minigun ammo type fixes ( heli/turret )
31 Days Ago
Merge from main
31 Days Ago
Fix disk quota code not being called Try catch disk quota code incase file IO errors
32 Days Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
32 Days Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
32 Days Ago
Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world
32 Days Ago
Parent merge
32 Days Ago
Merge from main
32 Days Ago
Fix for "Look rotation viewing vector is zero" warning during crane movement after a server restart Fix starting rotation not being saved properly resulting in crane making strange movements when resetting after placing a container after a server has been saved and loaded In the event that this was not saved (staging saves) a crane will copy the rotation of the docking cargo ship as it's starting rotation which should mostly fix the issue
32 Days Ago
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32 Days Ago
monument cctv desk added extra items to prefab, rescaled, set left and right hand ik positions, addted temp albedo, normal, ao
32 Days Ago
fixed some holes in mesh, stretched uvs on monitor screen, added back panel for storage adaptor on retro tc
32 Days Ago
removed minigun container
33 Days Ago
Fixed another possible distance check which could be locking an orbit state