reporust_rebootcancel

97,853 Commits over 3,683 Days - 1.11cph!

32 Days Ago
merge from fix_server_demos_disk_quota
32 Days Ago
compile fix
32 Days Ago
Merge main -> Bikes
32 Days Ago
Subtract 94930, there is now a more general sign fix
32 Days Ago
merge from Minigun_2024
32 Days Ago
merge from Minigun_2024
32 Days Ago
compile fix potential startup fix
32 Days Ago
Codegen
32 Days Ago
checked in main
32 Days Ago
Fixed rotation viewing vector zero
32 Days Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
32 Days Ago
merge from main
32 Days Ago
merge from Minigun_2024
32 Days Ago
merge from save248
32 Days Ago
merge from crowdin_fix
32 Days Ago
Wrote system to cull least active zone if danger zones overflow cache
32 Days Ago
Heli now filters its targets based on the danger of the zone they are in
32 Days Ago
fixed minigun shot sound with high ping
32 Days Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
32 Days Ago
Fix NRE caused by null tags when using cached browser & ping estimation Add `string[] Tags` to standardize tags from cached browser
32 Days Ago
Update CrowdinUpdate.exe with some extra error handling
32 Days Ago
minigun ammo type fixes ( heli/turret )
32 Days Ago
Merge from main
32 Days Ago
Fix disk quota code not being called Try catch disk quota code incase file IO errors
32 Days Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
32 Days Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
32 Days Ago
Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world
32 Days Ago
Parent merge
32 Days Ago
Merge from main
33 Days Ago
Fix for "Look rotation viewing vector is zero" warning during crane movement after a server restart Fix starting rotation not being saved properly resulting in crane making strange movements when resetting after placing a container after a server has been saved and loaded In the event that this was not saved (staging saves) a crane will copy the rotation of the docking cargo ship as it's starting rotation which should mostly fix the issue
33 Days Ago
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33 Days Ago
monument cctv desk added extra items to prefab, rescaled, set left and right hand ik positions, addted temp albedo, normal, ao
33 Days Ago
fixed some holes in mesh, stretched uvs on monitor screen, added back panel for storage adaptor on retro tc
33 Days Ago
removed minigun container
33 Days Ago
Fixed another possible distance check which could be locking an orbit state
33 Days Ago
Removed some extra debugs that should've been hidden
33 Days Ago
Fixed possible way to stay fixed in orbit state
33 Days Ago
merge from Minigun_2024
33 Days Ago
merge from toolcupboard_retroskin
33 Days Ago
restoring 95196 merge from toolcupboard_retroskin
33 Days Ago
Make all LODs on cranes dynamic S2P both harbors
33 Days Ago
Merge from save248/crane_lods
33 Days Ago
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched Reimplement LODs on all renderers on both cranes, updated decals
33 Days Ago
Fix minigun backpack visual not being removed if player drops minigun item
33 Days Ago
Merge from save248
34 Days Ago
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34 Days Ago
Compile fix
34 Days Ago
subtracting 95196 merge from toolcupboard_retroskin - build compile
34 Days Ago
merge from /main/io_entity_snapping/fixes/2