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97,881 Commits over 3,683 Days - 1.11cph!

33 Days Ago
Early pilot flames prefab
33 Days Ago
Fixed broken inspector vals
33 Days Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
33 Days Ago
harbor 2 path topology
33 Days Ago
Harbor 1 path topology take 2
33 Days Ago
Sprint and air control torque
33 Days Ago
Cherry pick harbor 1 topology sets
33 Days Ago
Harbor 1 docking path set topology
33 Days Ago
12 range FX.
33 Days Ago
Parent merge
33 Days Ago
Merge from main
33 Days Ago
atlassed crate materials / models
33 Days Ago
merge from Minigun_2024
33 Days Ago
Refactoring, three-wheeled bikes now also support sprint torque
33 Days Ago
merge from cargo_dock_loot_respawn
33 Days Ago
merge from bradley_scientists
33 Days Ago
merge from save248
33 Days Ago
restoring 95312
33 Days Ago
many bugfixes and balance
33 Days Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
33 Days Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
33 Days Ago
Added prevent movement volumes to all crane staircases
33 Days Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
33 Days Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
33 Days Ago
Add a convar to toggle LOS detection methods
33 Days Ago
harbor 2 s2p
33 Days Ago
added missing fishing net collider to harbor2 floating containers area
33 Days Ago
Remove unnecessary list newing Remove a debug.log
33 Days Ago
s2p all
33 Days Ago
tweaked albedo for better lod popping
33 Days Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
33 Days Ago
updated collision to fit the model
33 Days Ago
Merge from main
33 Days Ago
merge from main
33 Days Ago
removed erroneous screen mesh, set cctv desk to world layer
33 Days Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
33 Days Ago
resized cctv controls texture to 1024
33 Days Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
33 Days Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
33 Days Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
33 Days Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
33 Days Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
33 Days Ago
enabled read/write on the sat tube convex mesh environment volumes
33 Days Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
33 Days Ago
Added environment volumes to portacabins to prevent snowy props in them
33 Days Ago
fixed floating barrel in small rig
33 Days Ago
Reverted mesh lod changes :)
33 Days Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
33 Days Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
33 Days Ago
Codegen