reporust_rebootcancel

97,889 Commits over 3,683 Days - 1.11cph!

32 Days Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
32 Days Ago
▇█▋▍▌▇ ▌▍▌▄ ▊▋█ + ▄▄▊▉ ▇▆ ▊▋▇▍▋▆ █▆▆▅▋ ▉▆▆▇▍▅▆▋ ▌▅▆▍ ▅▄▄▍▌▊▊ ▇▉▊▄▍ ▊▄█▄▊▇▄ ▊▌▅▉ ▇█▄▅▍▇▋ █▄▇▌▅▌ ▊▇▊▊ ▊▌▆▍▆▇▋▌▊.▅▅█▄▊▄▄█ ▋█▋█▊ ▍▋ ▅▄▉▋ ▍▉▇▇▋█▄ ▄▌ ▊▅▅▇▆ ▆▅▊▄▍▋ ▋▅▇▍ ▍▌▅▍▌█▌ ▆▋▍▍▄ ▌▋ ▋▊▊▍▅▌ ▉▇% █▆ ▇▋▅▅▄▌ ▄▋▆██
32 Days Ago
Check in helicopter revision
32 Days Ago
Remove extra logs
32 Days Ago
Prevent patrol from forcing a target inside a no go zone
32 Days Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
32 Days Ago
Updated deploy sound
32 Days Ago
viewmodel fix for errors when wearing clothes
32 Days Ago
Fixed unnecessary text updates when showing passthroughj
32 Days Ago
▅█▌ + ▌▇▊▇▍▉█▆▍ ▉▌▄▇▇▅ ▍▋█
32 Days Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
32 Days Ago
▅▌█ + ▇█▌█▍▇▊▌▇ ▅▌▊▅█▌ ▍▍▅
32 Days Ago
merge from main
32 Days Ago
merge from main
32 Days Ago
▄▋▊▉▊ ▇▋▍▌▅▌▆█▋▌▊▌ ▇▋█▊▇▆▅▊▆ ▉▇▋▌ ▊▄▌▍ ▇█▍▌▄ ▄▍█▍▆▊▌█ ▇▄▆▊▇█▊█▊██▌ █▌▇▆▄▉▋ ██▇ █▊▍▇▋█▅█▍▉ ▌▋▅▆█▅ ▆▊▅▉▋ ▍▉▄▊▆ ▊▆▍▊▌█▍▍▊▉▋▄ ▋▆▆▆ ▉▍▍▊▊▅▋▌ ▇▅▆▍▊█▄ ▌▊█▌▍ █▇▊█▌▅▊▍ █▅▍▍▆██▉▅▄▉█ █▅▇▋▅/▍▇▅█ ▌█▆█▇▌▅ ▆█▌▉█▌▇▆ ▆▇▋▅▄ █▋▊▍▇█▆▄ ▍▇▌▌██▊▊▊▉▍▊ ▆▇▊▅▄ ▄▊▌▄█▌ ▆▅▄▄▄▌▇▄▌ ▉▅▇▅▍▊ ▍█▊▉▉ ▌▌▉▌▅ ▅█▍▇▌█▍██▊▋█ ▇▉▌▇█▄▄ ▄▄█▆▇▄▅ ▅▉ ▌▍▇▉▆ ▌▍▇█▋▄ ▅▆▌▋▇ ▍▉ ▄▄▊▆█ ▋█▋▅▋▆▉▆▊▆▇▉ █▆▅▅▉▊ █▍▊▄▍▋▅▋▍ ██▅▄▌
32 Days Ago
plastic commit spam
32 Days Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
32 Days Ago
merge from main
32 Days Ago
Retro Tool Cupboard store setup + design content
32 Days Ago
Cached server browser is less exceptiony
32 Days Ago
Increased at rotation bounds
32 Days Ago
Halved orbitstrafe rotation speed when first moving into position
32 Days Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
32 Days Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
33 Days Ago
▋▊▌▉▇▅█ ▍▅▄▉▇▋█▄▌▍▋ █▄ ▋▍▌▆▇▅█▊▌▉█▇▆▉█, ▌█▇'▊ ▅▆▉▍ ▊▆█▊▅▊▇▄▄▆▌▊▋ ▋▉▆▅▊▋ ▄▉ ▉▅▅▆▍▆ █▉▄▆▋▅▍▆▄ ▌▉ ▇▍█ ▉▇▅▇▍▋▄
33 Days Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
33 Days Ago
City hall exterior mesh fixes
33 Days Ago
Merge from store-ui-rtc
33 Days Ago
▅▅▇█ ▄▋▅█▉▅ ▌█▇▌▉▋▌▊ ▆▄ ▄▋▄▉▌▍▅▉█▉ ▊▄▆█▋▉ ▆▍▌▇█▅ ▅▄▊▄ ▍▄▅▊█ ▌▊▌ ▊▇▅▌▊▄, ▉▊▍▍▉▋▆▍▅▍ █▌▋▍▊▍ ▊▍▍▋ ▄▅▇ ▋▅▋█▇▌
33 Days Ago
tags on files
33 Days Ago
Bunch of viewing vector zero checks before running through lookrotation
33 Days Ago
Ensured thwop and engine lerp and clamped between 0 and 1
33 Days Ago
▍▇▅▅▇ ▉▉█▋ ▍█▋ ▆▋▇▄ ▇▌▅▋▆▆▄/█▆▅▄ ▌▋▋▇, █▋▆▊▇▆▌ ▌▍▋
33 Days Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
33 Days Ago
player update. edited naming of spas12 anim clips
33 Days Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
33 Days Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
33 Days Ago
radtown basic splats, topologies and blend map painting, terrain anchors
33 Days Ago
merge main
33 Days Ago
Merged main into electricity_power_fixes/2
33 Days Ago
radtown whitebox layout, perimeter estimate
33 Days Ago
▆▋▌▆▆▊ █▌▊▊▌▋▄▄▄ ▇▉▇▌, ▆▄▄█▆ ▇▇▇▆▇█, ▄▅▅▄█▍▌
33 Days Ago
Fix editor gizmos null error
33 Days Ago
Fix editor gizmos error for cargoship
33 Days Ago
Merge main
33 Days Ago
Merge container_delays
33 Days Ago
player update. exported/set up python revolver
33 Days Ago
merge from main
33 Days Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
33 Days Ago
AmmoBackpack Texture Update