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97,027 Commits over 3,653 Days - 1.11cph!

32 Days Ago
Add integral
32 Days Ago
Bike roll stabilisation work
33 Days Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
33 Days Ago
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
33 Days Ago
codelock placement
33 Days Ago
Fixed memory cell power passthrough being showed on both outputs
33 Days Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
33 Days Ago
tweaks to screw placement on texture group 03
33 Days Ago
screen material
33 Days Ago
extra material screen and uploaded crate models
33 Days Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
33 Days Ago
merge harmony2_3 -> aux2
33 Days Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
33 Days Ago
vm sks attachment and ironsights
33 Days Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
33 Days Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
33 Days Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
33 Days Ago
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33 Days Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
33 Days Ago
Extra AI data
33 Days Ago
Final tweaks for brutalist church
33 Days Ago
oilrigs S2P
33 Days Ago
set dressing level 3 rooms
33 Days Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
33 Days Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
33 Days Ago
player update. set up torch, skull torch and divers torch.
33 Days Ago
Exposed the total number of boxes and tweaked their spawn order
33 Days Ago
Merge from main
33 Days Ago
scaled down creeping trees in junkpiles by 25%
33 Days Ago
harbor_2 S2P
33 Days Ago
Bunch of harbor_2 fixes
33 Days Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
33 Days Ago
switched to rendererlod
33 Days Ago
manifest
33 Days Ago
container double door files
33 Days Ago
backup
33 Days Ago
Preliminary screen setup & related files.
33 Days Ago
Split the base off of the crane and rotate the entre entity rather than a child This allows us to parent the player to the crane platform while it rotates S2P harbor_1
33 Days Ago
Set up initial mesh colliders on the crane
33 Days Ago
Add a parent volume to the top of the container so players can stand on top of them while they move
33 Days Ago
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.
33 Days Ago
WIP crane saving
33 Days Ago
New PD controller style roll stabilisation, working rather well. + code formatting
33 Days Ago
Cargo ship crane gets started in dev scene via new dev trigger component
33 Days Ago
Brutalist church progress and added blend mask to metal roof textures
33 Days Ago
Bike balancing experiment
33 Days Ago
Don't allow talk to survivor mission objective to start until both cook and consume chicken steps are complete Cook chicken mission stage now checks for cooked chicken in the players inventory when starting in case the player cooked chicken early
33 Days Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
33 Days Ago
Fixed missing collider on crashed helicopter
33 Days Ago
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