reporust_rebootcancel

136,012 Commits over 4,474 Days - 1.27cph!

1 Year Ago
merge from main
1 Year Ago
Rug variants for floating cities
1 Year Ago
merge from nametag_clipping_fix
1 Year Ago
Move useJobs into client code
1 Year Ago
rpg viewmodel anims updated
1 Year Ago
merge from centralized_mutes
1 Year Ago
merge from spraycan_infiniteammo
1 Year Ago
merge from no_build_zone_height_visual
1 Year Ago
merge from reenable_scrappy_damagefx
1 Year Ago
merge from autosave_paintings
1 Year Ago
merge from nametag_clipping_fix
1 Year Ago
Resolve merge UI conflict
1 Year Ago
fix server compile
1 Year Ago
Merge from parent (with UI conflict)
1 Year Ago
UI prefab update before fixing merge conflicts
1 Year Ago
fixed legacy gate missing damage volume
1 Year Ago
Update: BaseRaidBench - record run name in results Next up to setup variable-player runs. Tests: ran the scene
1 Year Ago
Merge from main
1 Year Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
1 Year Ago
Merge from viewmodel_workshop_fix
1 Year Ago
Fixed guitar rendering twice in workshop skin uploader
1 Year Ago
Merge from main
1 Year Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
1 Year Ago
Adjust shadow fade transition
1 Year Ago
Foliage assets bake
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
1 Year Ago
Merge from lighthouse_ladder_climb_fix
1 Year Ago
Merge from censorship_cubes_alt_look
1 Year Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
1 Year Ago
Remove optimized loading from the experimental options menu
1 Year Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
1 Year Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
1 Year Ago
Skin viewer framing tweaks, added discord trophy
1 Year Ago
Merge from fix_paste_stability -> main
1 Year Ago
Fix typo
1 Year Ago
Fix stability not being updated when a base is pasted with copy paste commands
1 Year Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
1 Year Ago
merge from qol_print_queues -> main
1 Year Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
1 Year Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
1 Year Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
1 Year Ago
Item modal new design Fixes
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from qol_autosave_convars -> main
1 Year Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
1 Year Ago
Add back the premium modal Hook it into the premium tags as usual