reporust_rebootcancel

136,012 Commits over 4,474 Days - 1.27cph!

1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
1 Year Ago
Skip loading monument prefabs for non-procedural maps
1 Year Ago
Remove another redundant mesh collider on ice sculpture
1 Year Ago
Fixed skin viewer sun orientation
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
1 Year Ago
Made sails easier to interact with.
1 Year Ago
Removed TSSAA post effect from the skin viewer, breaks it Fixed nre when opening frog boots
1 Year Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
1 Year Ago
WIP on lighting settings for workshop screenshots
1 Year Ago
Fixed right clicking while dragging a gesture breaking everything
1 Year Ago
Gesture reset button styling
1 Year Ago
Centered gesture wheel Fix soft mask fading bottom items
1 Year Ago
Fixed gesture menu not showing up + an nre when dragging empty widgets
1 Year Ago
Load skin viewer in a prefab rather than using a scene Removed the sky from the scene, not needed
1 Year Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
1 Year Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Rin
1 Year Ago
Removed duplicate gibbable script
1 Year Ago
Fix more meshes missing R/W
1 Year Ago
Fix scientist shotgun reload sounds
1 Year Ago
Fixed some legacy skins not loading
1 Year Ago
Fix heavies walking into players
1 Year Ago
Consistent drag controls regardless of framerate
1 Year Ago
Fix shotgun location in hand
1 Year Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
1 Year Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
1 Year Ago
Fixed store extra items not working for untagged old items
1 Year Ago
Skin viewer: sleeping bag, SAP, revolver and python
1 Year Ago
Fixed old skins not loading
1 Year Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
1 Year Ago
Ensure hit entity isnt null first
1 Year Ago
Subtract 125654 breaks the whole game
1 Year Ago
merge from /main/nametag_clipping_fix
1 Year Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
1 Year Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
1 Year Ago
merge from main
1 Year Ago
Skin viewer: wellipets hat, rocket launchers, bandana
1 Year Ago
tugboat_rug_fix -> main
1 Year Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
1 Year Ago
Fixed bag opening modal nre
1 Year Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
1 Year Ago
Updated blend material on rugs
1 Year Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
1 Year Ago
Premium modal styling updates
1 Year Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
1 Year Ago
tugboat_rug_fix -> main
1 Year Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
1 Year Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
1 Year Ago