200,680 Commits over 4,171 Days - 2.00cph!
Players don't inherit network group when parented
Stat sliders on char create will respect default values
moved server side message handlers out of unity and into standalone server project
Trait & stat pools.
Stat slider tweak.
Players update their network group even when standing still while parented
Players update their server query position even when standing still while parented (for AI queries)
adding WIP trophies def/shader/icons etc....
update standard shader
Cargo ship lifeboat arms prefabs and meshes
made the run server batch file not specific to my own machine path locations.
Added lifeboat arms to the cargo ship scene
ambientLightLOD set to isDynamic
removed all standalone server ifdefs from console system and commands now that they're only in the standalone project
PlayerGrid now lives in world space, and other world vs local space things related to AI.
More progress on AI heading/orientation when on the Cargo Ship.
Handle the case where a steam ticket isn't valid so the server doesn't get an NRE (even though it's handled correctly)
Added experimental support for Facepunch.ExpressionStrings to StatBasedStatSimulator
Hooked up ConsoleInput to standalone server so it can take input and run console commands.
Added ConsoleCommandContext.
Moved ConsoleInput out of unity into standalone.
More work on solving orientation for AI on the Cargo Ship.
Expression for max health sim
More improvements to AI orientation when on the Cargo Ship.
Added Protocol.GetVersionString(), shows in client UI and server boot.
Server boot now states debug or release mode.
Various menu & widget improvs.
No longer possible to add the same trait multiple times on tribe create.
Hide picked traits on selection screen
More HP for the testing character
TMP styles
Added DataAsset.GetTooltipText, overriding for traits
Desired Target will now only be set if we don't already have a player commanded one.
Various AI changes to make Desired Target stick better when player commanded.
Stat manipulations hold description field in data, return this if not empty instead of raw values
build server batch files now delete the bin or release folders first (to ensure valid resource files).
build and run server batch file now chains the separate build and ran batch files together using call.
Entity.SetHitboxSet no longer assigns non existent hitbox sets when using a string as the first argument resulting in a console warning spam
adding more WIP trophies/anim comtroller, prefab , icons
fixed customisation broken UI scrollview
tweak customisation default name so it appears always first
some file cleaning
Added debug name to the "Tried to activate constraint ..." warning.
Kill input no longer works on the world entity
!Entity.SetSaveValue can no longer override entity class name
You can no longer remove player_manager entity
Test setup for ragdoll bug
Merge persistent game mode restructuring into Main.
Added player_connect_client gameevent from upstream, same as player_connect but without the "address" field, used for join messages
Corrected projectile directions for NPCs when on the Cargo Ship.
[D11] Start adding some platform publishing assets
[D11] Add share param file path on PS4
It should now be impossible to attack downed targets.
fix for daily challenge toasts