124,949 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Better UI info on sell order
10 Months Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
10 Months Ago
Item tweaks
10 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
10 Months Ago
Merge from main
10 Months Ago
Expose many more configurable properties
10 Months Ago
merge from main
10 Months Ago
merge fix_map_interface_nre -> main
10 Months Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
10 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
10 Months Ago
Fix "missing sound common/null.wav" when throwing grenades Gravity Gun consistency improvements Fixed mass-adjusted punt forces being applied to Mega Gravity Gun Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction Set the particle orientation in Editor on creation Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list. Fix month checking for loading screen Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Rename "Operation was aborted by an application callback" error Fixed some more crashy issues with particle constraints Added ability to override precipitation particles It will not be functional yet due to networking changes being required
10 Months Ago
merge from main -> biome_visuals_2
10 Months Ago
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10 Months Ago
Updated battering ram icon
10 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
10 Months Ago
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merge from main
10 Months Ago
edited ads postion in mini crossbow viewmodel prefab
10 Months Ago
Implemented catapult animations
10 Months Ago
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
10 Months Ago
workcart_box -> main
10 Months Ago
Add small box to the underground workcart
10 Months Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
10 Months Ago
missing files
10 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
10 Months Ago
merge from Hazmat Plushy
10 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
10 Months Ago
waterpump_minimum_depth_change -> main
10 Months Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
10 Months Ago
propane_stack_size -> main
10 Months Ago
Update Propane Tank stack size from 5 -> 20
10 Months Ago
merge from localcoord-blend-layer
10 Months Ago
Merge: from profiling_improvements - Moves core of ServerProfiler to an unmanaged DLL - this deals with various mod issues and massively reduces recording overhead (less than 10% vs previous up to 7x). - Snapshot marks are prefixed with assembly name Tests: - 3 times in a row: Generated snapshot in editor on Craggy - 5 times in a row: Generated snapshot in Release standalone server with 6k world and 190k entities (with borked and good harmony mods) - 3 times in a row: Generated snapshot in Debug standalone server with 6k world and 190k entities (with borked and good harmony mods) - Built Wint64 client (debug and relase); booted up release
10 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
10 Months Ago
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10 Months Ago
Mini crossbow icon render setup and icon
10 Months Ago
Update: Avoid shipping ServerProfiler to clients - Done by deleting the dll after it's built Tests: Build Win64 Client Debug and Release - no more dll
10 Months Ago
Update Catapult Flammable Ammo Textures and LODS
10 Months Ago
cherrypick aux2 fixes
10 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
10 Months Ago
exported wolf attack ledge animation
10 Months Ago
drawbridges door prefabs and setup, anim controllers
10 Months Ago
Save/load permanent RCON IP bans
10 Months Ago
Merge from main to jungle ruins
10 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots