255,278 Commits over 3,990 Days - 2.67cph!

10 Years Ago
game_scenes
10 Years Ago
DM Cleanup to deal with BehaviourPlan in place of Interaction or Ability specifically Idle Behaviours now use Ability Organising scenes a bit, only scenes in /Scenes/Game Build will get added to build settings and the game_scenes config file
10 Years Ago
UI background blur Server info popup
10 Years Ago
AgentSettings store InteractionSettingsWrapper for IdleBehaviours
10 Years Ago
Fixed NRE on AgentSettingsEditor
10 Years Ago
added left_arm wounded looping animations fixed the thompson and ak47 3rd person attack animations (they line up better with the point of aim) tweaked the 3rd person beartrap animation
10 Years Ago
Scene files.
10 Years Ago
FOR FUCK SAKE interior floor asset/ cleaning
10 Years Ago
Renamed ScriptableObjectExt to DataAsset AssetName property + NameOverride field in DataAsset
10 Years Ago
StatName returns formatted asset name or override (should be moved to base ScriptableObjectExt
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10 Years Ago
Linux Build 760
10 Years Ago
News source
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10 Years Ago
OSX Build 899
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10 Years Ago
LinuxDS Build 733
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10 Years Ago
Windows Build 620
10 Years Ago
* Added hud_fastswitch & cl_downloadfilter to blocked convar list * Entity.SetSubMaterial now errors when given wrong arguments * Added Entity.GetEffects() * Added Entity.GetEFlags() * Added Entity.GetPredictable() - Clientside * Removed CLuaLocomotion.IsAscendingOrDescendingLadder - Alias of IsUsingLadder * Added CLuaLocomotion.JumpAcrossGap( Vector landingGoal, Vector landingForward ) * Added CLuaLocomotion.SetVelocity( Vector vel ) * Added CLuaLocomotion.IsOnGround() * Added Player.GetTimeoutSeconds() - Serverside * Added Player.IsTimingOut() - Serverside * Added CRecipientFilter.__tostring * CreateSound's 3rd argument is now CRecipientFilter, only works serverside * Finalized Vehicle.GetVehicleParams() * Fixed a crash issue with Vehicle.SetSpringLength()
10 Years Ago
Server browser styling
10 Years Ago
10 Years Ago
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10 Years Ago
Record server join history date properly Added string.Truncate( maxchars ) (adds ".." to truncated string) Started SteamTool (high level wrapper on top of steamworks.net) Added transform.OrderChildren( func )
10 Years Ago
FOR FUCK SAKE factory interior floor asset/ cleaning asset
10 Years Ago
KOTH island WIP. LUT improvements.
10 Years Ago
Progress
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Progress
10 Years Ago
- Removed loads of missing components - Deleted loads of old unused assets/prefabs - Purged shit
10 Years Ago
- Moved more UI to central init - Null reference fixes
10 Years Ago
- Stuff I forgot to check in earlier
10 Years Ago
tonemapping twaek
10 Years Ago
More BeforeInspector fixes and refactoring Made AgentSettings abstract, derived IndividualAgentSettings and GroupAgentSettings
10 Years Ago
A couple tiny Sound fixes/tweaks
10 Years Ago
Added automatic mode for lobby
10 Years Ago
Typing kill suicides instantly instead of wounding
10 Years Ago
SQLite speedups
10 Years Ago
Merge from main
10 Years Ago
added animated koinobori kites to test court. starting incense burner
10 Years Ago
added animated koinobori
10 Years Ago
Progress
10 Years Ago
- Area1_1 now has placeholder entrances/mission so it can still be loaded
10 Years Ago
Now sends a ready state so server can't serve until other player is in game
10 Years Ago
If Intention is passed as null in ActionChain's constructor, assign new NullIntetion() to avoid having to null check in Action constructors
10 Years Ago
Refactoring InfluenceQuery a little. Fixed NRE in FindInfluence
10 Years Ago
Consolidating Water2 to Third Party folder for easy transfer to other projects in the future
10 Years Ago
- UIWorldTextPanels now wait until they find a valid player instance - Removed some now-unused scripts from some enemies
10 Years Ago
Server query fix
10 Years Ago
GroupManager tinkering
10 Years Ago
- EnemyAbilityManager is now a simpleton - Removed current calls to EnemyAbilityManager as it's going to be incorporated into the new mission stuff
10 Years Ago
Only the player in charge of the ball can make decisions on state of the ball/game point in networked game
10 Years Ago
WIP Group/Agent refactor