reporust_rebootcancel

127,400 Commits over 4,109 Days - 1.29cph!

11 Days Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
11 Days Ago
merge from new_menu
11 Days Ago
Skin viewer framing tweaks, added discord trophy
11 Days Ago
Merge from fix_paste_stability -> main
11 Days Ago
Fix typo
11 Days Ago
Fix stability not being updated when a base is pasted with copy paste commands
11 Days Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
11 Days Ago
merge from qol_print_queues -> main
11 Days Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
11 Days Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
11 Days Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
11 Days Ago
Item modal new design Fixes
11 Days Ago
Merge from parent
11 Days Ago
Merge from main
11 Days Ago
merge from qol_autosave_convars -> main
11 Days Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
11 Days Ago
Merge from hardcore_refresh
11 Days Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
11 Days Ago
Add back the premium modal Hook it into the premium tags as usual
11 Days Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
11 Days Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
11 Days Ago
Merge from parent
11 Days Ago
Merge from main
11 Days Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
11 Days Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
11 Days Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
11 Days Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
11 Days Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
11 Days Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
11 Days Ago
Merge from main
11 Days Ago
Skin viewer framing tweaks for rock, doors, hammer and fridge Added per-item settings
11 Days Ago
Fixed store NREs when Steam is down
11 Days Ago
Merge from main
11 Days Ago
Fixed store nre
11 Days Ago
Start on additional auto-screenshots for workshop submissions
11 Days Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown
11 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Days Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
11 Days Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds
11 Days Ago
Scientist RHIB update
11 Days Ago
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11 Days Ago
Re-enable scrappy damage fx, disabled when waterlogged
11 Days Ago
Update: BaseRaidBench - output avg projectiles per frame Helps us track changes to timers(bases made the benchmark faster as there's less projectiles on average) Tests: ran the scene
11 Days Ago
More consistent refresh button behaviour Call favourite refresh on active refresh Move a bunch of method logic out of local stacks and just into the method call like it should be Older server browser update queries wont update the UI, only the most recent one will. Stale ones are chucked
11 Days Ago
Update: BaseRaidBench - support skins for spawned bases Tests: ran the scene in editor
11 Days Ago
Polished the panning settings
11 Days Ago
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11 Days Ago
Change ping header to 'last played' in favourites Try running pre warm without cache (cleaner behaviour - needed for the modal) Refresh all can force cache on or off New shorter streamermode sanitise
11 Days Ago
Skin viewer pan controls