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127,421 Commits over 4,109 Days - 1.29cph!

11 Days Ago
ghost ship set dressing push material tweaks, decal layer tweaks
11 Days Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
11 Days Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
11 Days Ago
UI windows will try and repair themselves if left in a broken state
11 Days Ago
dont create particles if outside LOD radius
11 Days Ago
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11 Days Ago
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11 Days Ago
Fixed connect button screwed up button icon size
11 Days Ago
Prefab scroll bar
11 Days Ago
Prefabbed sidebar on play and fixed scrollbar
11 Days Ago
Make ch47 carve navmesh to prevent heavy scientists clipping into it when dismounting
11 Days Ago
Update: DemoBuildingsViewer - export base as a json file Going to see if it's enough to rebuild the base for the benchmark Tests: exported largest base from my demo
11 Days Ago
More changes to premium icon foil shader
11 Days Ago
Foil shader now works across the screen if you want it to
11 Days Ago
Fixed foil shader script frequently the shared material Create a new material instance for each foil instance (required since UI cant use property blocks)
11 Days Ago
Restored menuui2 main prefab
11 Days Ago
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11 Days Ago
Missing _styles folder Prefabed SkinViewer2
11 Days Ago
Move buttons to styles folder, move demos to modal and rename
11 Days Ago
Restructure folders
12 Days Ago
Update legacy wood store steam item
12 Days Ago
Fix search bar, folder structure clean up
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Setup new heavy scientist prefab and get them to bet dropped by the chinook
12 Days Ago
Sidebar component, and positioning fix
12 Days Ago
Skin viewer nre fix, some tweaks
12 Days Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
12 Days Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
12 Days Ago
Merge from parent
12 Days Ago
Merge from main
12 Days Ago
merge from main
12 Days Ago
Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
12 Days Ago
merge from no_build_zone_height_visual
12 Days Ago
merge from lock.key.item
12 Days Ago
merge from fix_userbutton_steamid_copying
12 Days Ago
merge from invis_indicator
12 Days Ago
merge from static_entities_hostile_fix
12 Days Ago
merge from mummywraps_shadowlod
12 Days Ago
Merge from hardcore_refresh
12 Days Ago
Suppress warnings in Compass and CompassViewmodel
12 Days Ago
Merge from hardcore_refresh
12 Days Ago
None compile fix (CompassViewmodel)
12 Days Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
12 Days Ago
Merge from main
12 Days Ago
Protocol++
12 Days Ago
Merge from main
12 Days Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Load monument prefabs if procgen needs to run on the client or server
12 Days Ago
Mark Rowboat_LOD2 as read/write