147,222 Commits over 4,444 Days - 1.38cph!

2 Years Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
2 Years Ago
Add a tag to all existing twitch drops so they're easy to identify
2 Years Ago
player update. edited db shotgun reload animation
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
level update
2 Years Ago
some transforms reset
2 Years Ago
Converted the shed to use MeshLOD instead of rendererLOD
2 Years Ago
Minor change to the seismic sensor description
2 Years Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
2 Years Ago
Merge from main
2 Years Ago
Updated Cigarette Models to have 0,0,0 Transforms
2 Years Ago
Add the remaining drops
2 Years Ago
Update Residential Bed Models to close holes.
2 Years Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
2 Years Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
2 Years Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
2 Years Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it
2 Years Ago
merge from wire_slacking
2 Years Ago
Fixed pooling issues
2 Years Ago
Fixed wire slack impacting wire remaining length
2 Years Ago
Converting building skins to MeshLOD
2 Years Ago
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2 Years Ago
Updated Residential Beds Materials, LODS and Models
2 Years Ago
sign and colision update on radtown gate
2 Years Ago
Removed some debug logs and unused/temp code.
2 Years Ago
Merge from main
2 Years Ago
Material Update
2 Years Ago
Twitch Drops skins
2 Years Ago
converting to meshLOD the prefabs that can in Prefabs/Building
2 Years Ago
Merge from main
2 Years Ago
merge from fix_teammate_guide_disconnected
2 Years Ago
merge from fix_radial_menu_not_diagonal
2 Years Ago
merge from fix_monument_outline_floors
2 Years Ago
merge from RepairBenchSkinName
2 Years Ago
Client compile fix
2 Years Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
2 Years Ago
Fixed IO not being usable inside no build zone
2 Years Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
2 Years Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
2 Years Ago
Lower inertia tensor for pedal trike, and other driving tweaks
2 Years Ago
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
2 Years Ago
Merge main -> Bikes
2 Years Ago
Small ground flame prefab for spreaders.
2 Years Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
2 Years Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
2 Years Ago
Add some context menu tools to calculate amount of components - "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy - "Stats/Hierarchy" prints amount of gameobjects at each depth
2 Years Ago
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.
2 Years Ago
Add ability for SceneToPrefab to output to a scene instead of a prefab - output prefab identical to normal S2P - after runs PreProcess on the output prefab's scene so it doesn't need to be ran during startup - create a seperate scene for the client vs server version of the "prefab" - can view all 3 versions of the monument / prefab at once (editor, server, client) - applies label 'PrefabScene' in output scene - way faster than normal S2P
2 Years Ago
Added creative.freePlacement, bypasses all building checks Added creative.unlimitedIo, removes limit on number of IO points, length of IO connection and auth/prevent building limits