128,897 Commits over 4,201 Days - 1.28cph!

10 Days Ago
merge from menu_workshop_fix
10 Days Ago
merge from steaminventory_warmup_fix
10 Days Ago
merge from store_nre_fix
10 Days Ago
merge from premium_text_fix
10 Days Ago
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10 Days Ago
merge from wirecolor_nre_fix
10 Days Ago
Clean: leaving a TODO note for one I return to this
10 Days Ago
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
10 Days Ago
Clamp displacement radius, fix seemingly bugged alpha blend mode, bring back displacement decay using DstColor multiply
10 Days Ago
made queue barriers R/W for batching
10 Days Ago
tweaks to fluorescent lights type e prefabs drawing distances, added a culling distance as they drew forever
10 Days Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
10 Days Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
11 Days Ago
Fix DeferredDecal component not being stripped from server entities
11 Days Ago
Refactor copypaste into multiple methods to try and figure out why certain foundations and walls are missing from pastes - unsure if it's a problem with copying or pasting so starting with pasting - move RemoveOpthanedChildren() above when we start to spawn entities - try to spawn entities in multiple passes to ensure parents are all spawned before children - add more logging
11 Days Ago
Switch certain dynamic occlusion entities to static occludees when we know they can't move - convar `dynamic_occlusion_pausing` (0 = off, 1 = codelocks + industrial adapters on boxes, 2 = codelocks on doors) - currently (and by default) every entity is considered dynamic if parented - now certain entities can indicate if they are static (like boxes) - converts codelocks to dynamic while the door is opening, converts back to static once finished - will check all parents so a box parented to a tugboat will still be considered dynamic since it will find the tugboat as root parent - reduces dynamic ocludee count by 80% (417->74) on a sample base (converts nearly all codelocks and industrial adapters) - refresh entity dynamic status when running `refresh_renderers`
11 Days Ago
11 Days Ago
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11 Days Ago
Make dynamicOccludees list public so it works with the command
11 Days Ago
Set industrial adapter to not be dynamic - still gets set to dynamic at all times since it's always spawned parented to an entity
11 Days Ago
Add `print_occlusion` command to print the amount of dynamic ocludees
11 Days Ago
merge from fix_puzzle_reset_analytics_nre
11 Days Ago
Fix NRE in puzzle reset analytics when SpawnGroup referenced is destroyed
11 Days Ago
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11 Days Ago
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11 Days Ago
Fixed WireColorSettings.Get NRE
12 Days Ago
merge from fix_console_chat_message -> main
12 Days Ago
Catch error if supplying a console color that isn't a valid enum - try catch the entire console logging thread so an error won't break the console
12 Days Ago
Add `console_print_color` command to confirm colored console messages work
12 Days Ago
Fix colorOverride being overwritten by LogType
12 Days Ago
Fix chat messages not being logged to console due to stacktrace being null when PrintColoured() is called
12 Days Ago
Scientist front turret now points the right way
12 Days Ago
Screen shake & volume stuff.
12 Days Ago
Cannon attack
13 Days Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
13 Days Ago
Removed Old 50 Cal Models and Prefabs Imported New 50 Cal Models to Include PT Boat Mounting Parts Setup New 50 Cal Prefabs and Colliders
13 Days Ago
merge from fix_painting_rotation_icons
13 Days Ago
merge from haircap_shadow_fix_again
13 Days Ago
merge from fix_steam_invite
13 Days Ago
merge from cargo_oilrig_path_fix2
13 Days Ago
merge from fix_buried_items_loading
13 Days Ago
PT Boat Throttle fix.
13 Days Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
13 Days Ago
disable texture streaming on hair due to leaving "shadow"
13 Days Ago
updating the colliders for the diy hammock
13 Days Ago
PT Update to remove moving turret parts ready for 50cal.
13 Days Ago
merge from deep_sea
13 Days Ago
Tropical2 terrain set to the terrain layer
13 Days Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds