200,190 Commits over 4,140 Days - 2.01cph!
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Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
adjusted the waterlevel threshold that determines when the player should play the swimming animation
added a tread water in place animation
removed collider from machete projectile
Salvaged icepick & salvaged axe now throwable
Refactoring Biome Material Library and Biome Material Object
thowing weapon anim source files
- Fixed issue with UpdateViewFromSourcePrefab in BeforeInspector
- Added new Goal : Gather Wood For Campfire
Deleted UnityTestTools (now integrated)
Rebuilt plugins against updated UnityEngine.dll
Updated CurrentVersion
RUST-313 Simplified stone worldmodel collider
RUST-196 - attempting to fix
RUST-43 - Added missing surface params to colliders
Fixed AddTexture errors (white billboard fix)
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-196 - this is the proper fix
Updated standard brdf to 5.3 (needs complete shader reimport)
Replaced obsolete material block calls
More fixes for lag exploits (RUST-315)
Updated custom speedtree shaders to 5.3
- Fixed some issues with Building interactions being incorrectly disabled
- Some EntityComponent refactoring, added IEntityComponentSettings so EntityComponent uses a common type for settings
Replaced amtospheric music 001, changed tags on 018
Remove null check in BehaviourChain.CreateInteractionBehaviour
Added life steal modifier
removed prefab
updated controller
Fixed inputs for non standalone platforms
- Added BehaviourChainElement
- Refactored BehaviourChain.Add, Decisions no longer leave DM
- Removed Behaviour constructor overload, made target optional
Current goal will now be checked for whether it's equal to the next goal, or at least force it to end before we replace it with the new goal.
7 'deselect' male vox added
- Removed BehaviourStack, renamed Agent+Behaviour to Agent+Abilities
- Removed FindItem Action
BehaviourChain.End accessibility fix
Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
-tribe now ticks
-tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers
-tribe compiles a list of currentlyCraftable items (means items whose basic components are available, no consideration given to needs for skill or tools)
-UnitCanFindToolConsideration was killed, and swapped with a CanFindOrCraftTool condition, which is much much prettier, by using the above functions
-some missing bit plastic had not realised existed
Hacky PlayerController goal creation test
Removed Momentum from Behaviour, now only carried by GoalPlanVariant
Lifestealer gets recycled / removed at end of point
Melee weapon damage distance check sends message to player when rejecting an attack