199,521 Commits over 4,140 Days - 2.01cph!

9 Years Ago
When we explicitly set the value of an entity/unit component, make sure it's checked to true, that we don't try to look it up on get.
9 Years Ago
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9 Years Ago
Automated Linux Build #303
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9 Years Ago
Automated OSX Build #303
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9 Years Ago
Automated Windows Build #303
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9 Years Ago
Automated Linux DS Build #303
9 Years Ago
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9 Years Ago
Ported Unit+Morphs to a component
9 Years Ago
- Updated Particle Playground
9 Years Ago
- removed unused play maker
9 Years Ago
- removed unused pathfinding plugin
9 Years Ago
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9 Years Ago
Map masks for water drinking feature.
9 Years Ago
no sprinting when dehydrated use more calories when running can drink from the world
9 Years Ago
Vomit sounds
9 Years Ago
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9 Years Ago
bota bag can fill from the world bota bag cheaper and default blueprint waterbarrel holds twice as much halved max calories/water held by players increased reliance on calories/water for players decreased bleeding damage added large water jug
9 Years Ago
bota bag anims
9 Years Ago
merge from main
9 Years Ago
protocol++
9 Years Ago
merge into main
9 Years Ago
phrases, manifest, loot tables, et al
9 Years Ago
vomit sound update
9 Years Ago
removed debug.log call
9 Years Ago
Vomit sound tweaks
9 Years Ago
FOR FUCK SAKE pipes
9 Years Ago
Fixed components not being stored properly (ended up being null) due to lack of reference on injection.
9 Years Ago
water barrel dispenser fbx, collision, materials (cloth) etc
9 Years Ago
Make it compile
9 Years Ago
Template update
9 Years Ago
Another template update
9 Years Ago
Unit+Combat port to UC
9 Years Ago
Combat data updates
9 Years Ago
greybox cleanup Unit.Combat doesn't address Unit.Info in it's constructor
9 Years Ago
Morphs params port
9 Years Ago
MorphsParametersDrawer fix
9 Years Ago
FOR FUCK SAKE fix gate prefab
9 Years Ago
- Removed TileEd scene and TileEd
9 Years Ago
- Deleted mission SO folder
9 Years Ago
Moved Unit+Animation to a component.
9 Years Ago
Tweaks
9 Years Ago
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9 Years Ago
Fixed some bad merging.
9 Years Ago
Made Unit.Animation enabled by default
9 Years Ago
Mission data now just broadcast to those in mission
9 Years Ago
- Hid a bunch of stuff in inspector for Room and RoomSpawner - RoomSpawner is now a required component of Room so it gets autoadded - Reworked prefab update tool some more - Test room
9 Years Ago
Moved Unit+Groups to GroupMember component.
9 Years Ago
moved dens meshs to new folder and created prefabs then added to island 01 and baked navmesh moved warthog to seprated fbx so it builds properly and gave it a unique material