199,513 Commits over 4,140 Days - 2.01cph!

9 Years Ago
- Work on prefab updating tool to work with Rotorz tile system
9 Years Ago
- Removed all floor checks and references to floor height, always 0 now
9 Years Ago
Merge from main
9 Years Ago
Plugins
9 Years Ago
GUI moved to a seperate scene Removed Personality, because Traits Entity's no longer store lists of some components, everything is singular Zones are no longer parented to the World transform, because Unity scene management is nice now
9 Years Ago
Don't load the GUI scene if it's already loaded in the editor
9 Years Ago
Fixed tribe creation hookups
9 Years Ago
Fixed tooltip NRE
9 Years Ago
PrefabLink can now specify a dungen TIleset to be automatically added to when tileset prefabs are built
9 Years Ago
Player self interaction menu baseline
9 Years Ago
Fixed building block health not showing
9 Years Ago
created low poly of all of underside of beep truck
9 Years Ago
latest animals boar + warthog dens
9 Years Ago
- More
9 Years Ago
Hide the pubic bush when we put trousers on Resharper templates
9 Years Ago
Template update
9 Years Ago
Missed a bit
9 Years Ago
Better templates
9 Years Ago
Fix
9 Years Ago
animal dens boar update warthog in boar rig(needs to be setup as seprate animal) sabertooth has less polygons
9 Years Ago
Changed the broadcast method Race can be won Added Race UI
9 Years Ago
removed sneak end time to stop looping/stutter and added warthog as seperate unit(needs to be split into seperate fbx soon)
9 Years Ago
Character preview anim source files
9 Years Ago
merge from main
9 Years Ago
improved the bear attack animations improved the horse attack animation tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
9 Years Ago
* GitSync
9 Years Ago
Tried to make an audio component, but it doesn't work yet :(
9 Years Ago
Crafting Command stuff
bot
9 Years Ago
Automated Windows Build #300
9 Years Ago
fixed orientation of arrowhead on the crossbolt viewmodel
9 Years Ago
Audio component now actually works, and I also actually included the new files this time around.
bot
9 Years Ago
Automated Linux DS Build #300
9 Years Ago
Fixed a part of Unit.cs somehow being set to the previous version and causing an error.
9 Years Ago
Let's just try casting an entity/unit component once per entity/unit.
9 Years Ago
Fixed SWEPs not appearing in the weapon selection
9 Years Ago
Added GetDepth to TerrainWaterMap for Helk
9 Years Ago
Some more work on Confidence in Decision, started working in bookkeeping of cancellation history for goal/goalplans.
9 Years Ago
Unit view audio settings on prefab Rename in StatMeasurementTriggerSettings
9 Years Ago
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9 Years Ago
- Massive purge and rework of the way levels/areas are handled and levels built. - Removed all the MissionBuilder stuff and integrated the relevant bits to LevelBuilder. - Removed loads of mission shit that's not needed anymore to clean up the whole process. - Removed some area flows and started to streamline the whole area setup shit too
9 Years Ago
- Bit more
9 Years Ago
Made EntitySettings.OnEnable virtual Unit.Audio overrides base methods
9 Years Ago
When we explicitly set the value of an entity/unit component, make sure it's checked to true, that we don't try to look it up on get.
9 Years Ago
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9 Years Ago
Automated Linux Build #303
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9 Years Ago
Automated OSX Build #303
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9 Years Ago
Automated Windows Build #303
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9 Years Ago
Automated Linux DS Build #303