199,999 Commits over 4,140 Days - 2.01cph!
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FOR FUCK SAKE scaled playership by 1.3
- Defaulted camera to 70 fov
wip powerline prefab tests
Fix for RUST-572 Ladder Hatch appears closed from short distance
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Added detail map to Furnace materials
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
- Reduced health of spikeys
TickModes added to EntityManager, re-instated a brute force tick of all entities for testing
Fixed budget tick not cycling through the tick phases correctly.
Tickrate gating in stats, effects and senses components
Enabled ocean tesselation in water q=1
Hopeful this fixes the NRE
Resource editor fixes
UnitSpawner editor defs
Radial menu cleanup, default action event callback when passed a single command
Ambience quality levels + benchmark
- More export tool work to make it faster/easier to make rooms
- Added progress bar to room building tool and added just update option to PlayFromScrene window
- DunGen tileset now gets cleared when updating rooms so it's entirely managed by room update tool
- Added a completion console message when update has finished, clicking it will select the DunGen tileset that was just updated
Command code, radial rework
Animation component tweak to grab settings the easy way
- Now auto save asset DB after prefab updates
- Clear progress bar
AvatarPostprocessor tweak
- Tileset is marked as dirty and so saved correctly when updating rooms
- Progress bar defintely clears now ;)
Reinstated crafting through radial
Added disconnects for missions
Refactored mission status broadcasts
Animation UC animator behaviour references assigned in constructor, not init
New big powerline models/LODs/COLs
Ripping out a bunch of commeted/crap code from PlayerCamera
modelled all low poly outer truck, doors, mirrors etc. inside to go
Players guns spawn with ammo.
Locomotion speed tweaks. More recoil.
moved some event music, changed some tags
added first versions of character creation UI sounds
Automated Windows Build #308
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
deleted placeholder UI sounds
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Automated Linux DS Build #308