201,421 Commits over 4,171 Days - 2.01cph!
Moved InStartingPool flag to Item.CraftableParameters
Removed random item modesl from island01 scene
more unused anims deleted
Updated manifest
Fixed server failing to start up if entity deleted in load
Reworking Tribe+Knowledge, removed old ticking setup for craftable items. Discovery support for buildings, better init, etc.
UnitCommands modals dont show tooltips on craft/build buttons
adding police siren prop.
added swag bag and box material to unity city 2 scene
created and added bank note particle effect.
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
Updated mission to drop package
Fixed a buch of issues with UnitCommandsWidget not handling modal state properly
Damage model reboot baseline
couple of fence buildings
turned off destory on unsubscribe as I think it was making the corpse vanish when carrying it
update to player throw anim source
updates to vm crossbow source
fixed carrying animals being in injured or exhausted idle pose by adding isdead false to the injured of exhausted anim layer transitions
Created a new Unit Desire and refactored Desires to not use DesireEx
ContainsDesiredItemTweaks, other misc things
New overhang parts
Airfield work backup
SpawnPopulationSettings defines resolution for handler distrubtion stuff. Also exposed forced density in editor
Data schema and editor work on BC selector desire creation modes
More desire creation editor stuff
Some more work on flock flee.
Desire creation in UDM
AI Designer improvements (module editor in sidebar)
Minor rename in IsCarryingRequiredTool condition
Desire description things
Spam desire activity
Player exposure control in AI Module, Goal, Goal Plan and Behaviour data types, editor support
UnitBehaviourWidget only shows player exposed behaviours
Fixed SetDestination NRE related to PositionRelativeToUnitSelector's blackboard position write
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Automated Linux Build #374
Automated Windows Build #374
Automated Linux DS Build #374
Craft/Build toggles in UnitCommandsWidget
Unit+Info description returns highest skill level text