202,017 Commits over 4,171 Days - 2.02cph!
Action.Description keywords fuckery
Fixed some bad target filtering
Tribe now starts with a spit to cook meat on.
People should wait for thrown weapons rather than starting conversations.
DataAsset references updated on demand/first run
Fixed NRE related to Action description generation
Fixed bad panels in DebugTools
Fixed some hit decals not visible (RUST-1351)
Actually fixed Action.Blackboard NRE
Cherry picked decal fix
16925
CookCorpse should now generate activity at the correct moment
Ship locomotion changes and simple wobble/tilt
Hopefully fixed crazy spear throws
Waking up from sleep now restores the previous game speed.
BaseEntity.GetDescription through Machine and processes
Failure history uses a dictionary, added a cleanup via OnHour in Agent+Behaviour
Goals no longer support fallbacks, only GoalPlans, improved fallback book keeping
Warnings
Removing code duplication, fixing issues from the previous merge, getting player state sync all working properly
Added missing car audio prefab assignment
Vehicle exit space check checks actual up, not car up, letting players escape upside-down vehicles.
More Entity description improvements, tooltip string builder and interaction naming
Fixed animation jitter on proxy players
Proxy colliders now shrink when crouched (the same as character colliders do already)
Decorated workshop scene
Fixed shorts not working
Can fly around workshop scene
Added DepthOfFieldFocusPoint
Bumpscale, glossiness, occlusionstrength
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Locomotion/controls refactor
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
- Floor/Ceiling Painting
- Physics Material on BuildingMeshes
- BuildingManager cleanup.
GameManager restart fiddling
Deleted some old/broken assets with missing scripts
Warnings
Nuked some unused goals/plans
vox added to success anims
UnitVoiceDefinition validation/editor button to populate bundles for each sound type
Warnings
ActionSettingsEditor ExposedToUI in base rather than relying on DrawPropertiesExcluding
More warnings bs
Actions data pass (descriptions, icons, UI exposure)
UnitBehaviourWidger default Action icons
people should no longer look in the direction of their destination