202,017 Commits over 4,171 Days - 2.02cph!

9 Years Ago
saved over city scene 2 with city scene 1. added new tunnel system to hub and added new tunnel piece 21. reworked tunnels to flow better and started to add signs in tunnel to help navigate.
9 Years Ago
UnitBehaviourWidget improvements
9 Years Ago
Fixed NRE in UnitBehaviourWidget
9 Years Ago
Agent/DM profiling cleanup, fixed some bad early returns before EndSample
9 Years Ago
aiming controls fix
9 Years Ago
Updated Water prefab with WaterCollision Added WaterCollision.GetIgnore for Bounds + GamePhysics path Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
9 Years Ago
Build script stuff
9 Years Ago
Fixed underwater fx not showing
9 Years Ago
new muzzleflash effect for mp5
9 Years Ago
GameManager restart coroutine
9 Years Ago
More of the same
9 Years Ago
Cherry picked 16937
9 Years Ago
Reset manager extensions in GameManager.DoRestart, moved ECS shutdown to EntityManager.Reset
9 Years Ago
Fixed trigger OBB not matching scaled collider properly Fixed water collision bounds getignore inverted test
9 Years Ago
Merge from water-vis-trigger
9 Years Ago
ECS shutdown/reset refactoring
9 Years Ago
Merge from networking_fuckery
9 Years Ago
Renaming some effects
9 Years Ago
StatManipulatorParameters missing name field
9 Years Ago
Different degrees of hunger
9 Years Ago
Merging TriggerSettingsWrapper into one class
9 Years Ago
9 Years Ago
Consolidated trigger events a little, adding new TriggerEvent event type Improved trigger wrapper/list editor drawers
9 Years Ago
Removed Scion, updated third parties
9 Years Ago
Show your own character when in vehicles
9 Years Ago
Fixed inverted triggers
9 Years Ago
render.RedownloadAllLightmaps defaults to old behaviour. Added boolean parameter to apply lighting changes to static props.
bot
9 Years Ago
Automated Linux Build #449
9 Years Ago
Camera switching improvements
bot
9 Years Ago
Automated OSX Build #449
bot
9 Years Ago
Automated Windows Build #449
9 Years Ago
TimeManager.DateTime once again returns TOD's cycle.DateTime, exposes ScaledDateTime for our fudged scaling of months and years
9 Years Ago
Reproduction tweaks
9 Years Ago
Rebaked island1 navmesh
bot
9 Years Ago
Automated Linux DS Build #449
9 Years Ago
Version stuff
9 Years Ago
NRE fix, island1 water + height maps
9 Years Ago
Fixed jittery audio on client/server vehicles. Unfortunately this also means no more doppler effect on vehicles.
9 Years Ago
Updated steamVR
9 Years Ago
Janky debug IMGUI start game button to give time for VS debug hookup
9 Years Ago
Ramp music intensity up during loading screen Voice limiting tweaks + some sound optimization
9 Years Ago
1
9 Years Ago
Player shadows no longer get clipped within the players' render bounds Reverted upstream change that caused inactive weapons' shadows to draw in 3rd person mode
bot
9 Years Ago
Automated Linux Build #450
bot
9 Years Ago
Automated OSX Build #450
bot
9 Years Ago
Automated Windows Build #450
bot
9 Years Ago
Automated Linux DS Build #450
9 Years Ago
added metal blade added metal pipe added sewing kit added spring added rifle body added smg body updated early game items to require components
9 Years Ago
2
9 Years Ago
water/double shotgun require pipes barrels drop some components protocol++