202,361 Commits over 4,171 Days - 2.02cph!
Particle system culling tweaks
editor tags around AssetId getter dirty call
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
editor tags around AssetId getter dirty call
hotkeys now save properly
Fix for invisible rock when thrown (1508)
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled
Fixed mysterious "smoke_2" prefab warnings being logged
Log warning when component on pooled prefab was destroyed
FOR FUCK SAKE re adding camera in the scene
fixed shitty account creation
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
plugins, ui prefabs, roster tab, scene, shit
current wip infinite grid implementation nearly finished
updated ignore config
Added support for different character model appearances via CharacterVisualSet ScriptableObject
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling
Remove old FMOD crash prevention recycle delay on Sounds
Moved ragdolls into the visual set as well
Added NPC type and visual option system. Different looks for pedestrians and cops (no different behaviour yet)
Ragdolls now match different player type visuals that they had when alive
Fixed profiler leak in SoundOcclusion
Fixed profiler leain in Sound.Play
Fixed profiler leak in AmbienceEmitter.GetBaseSound
Removed some garbage from effect message receiving