202,448 Commits over 4,171 Days - 2.02cph!

9 Years Ago
ctf2 layout
9 Years Ago
fix
9 Years Ago
Fixed water refraction on dx11
9 Years Ago
zeroed out all the animations fixed the ironsight animations
9 Years Ago
FOR FUCK SAKE WIP UI !A Ui texture
9 Years Ago
server error fix
9 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
9 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
9 Years Ago
FoliageDisplacement is IClientComponent
9 Years Ago
Resource spawns check for constructions in radius
9 Years Ago
rabbit update (not sure what changed)
9 Years Ago
goat changes(still wont spawn)
9 Years Ago
small material tweaks
9 Years Ago
scene 2 prefab
9 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
9 Years Ago
Fixed gesture warning
9 Years Ago
Implemented Network.Read.Seek
9 Years Ago
Missing ifdef CLIENT
9 Years Ago
Merged from main
9 Years Ago
Plugin rebuild
9 Years Ago
Added RecalculateBounds context menu to entities
9 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
9 Years Ago
Merge from main
9 Years Ago
goats use generic groups
9 Years Ago
Lr300 optimisation
9 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
9 Years Ago
Merged from main
9 Years Ago
Added round timers to server game instances. 30 seconds. Need to add server check to check client commands are ignored after their turn ends
9 Years Ago
Electrical Box pivot change
9 Years Ago
partial goat workage
9 Years Ago
Replaced placeholder trucks and electrical boxes Scene2Prefab
9 Years Ago
Merge from main
9 Years Ago
CmdNextTurn now includes the round timer duration from the server. Some event stuff.
9 Years Ago
G_O_A_T fully works in game but needs lots of polish
9 Years Ago
Run preprocess on "map entities" Fixed no player corpse
9 Years Ago
m92 optimisation
9 Years Ago
added foliage meshes, materials, textures and shaders to heightmap branch
9 Years Ago
hacky implementation of player turn verification for commands
9 Years Ago
Fixed wounded/sleep anims
9 Years Ago
placeholder turn timer bar
9 Years Ago
todo
9 Years Ago
Player anim tweaks
9 Years Ago
wip UI setup for chat
9 Years Ago
Path serialization
9 Years Ago
Inventory stuff
9 Years Ago
Fixed NREs
9 Years Ago
UI cleanup
9 Years Ago
chatting shit
9 Years Ago
More
9 Years Ago
art / sounds / prefabs for python revolver