202,448 Commits over 4,171 Days - 2.02cph!
Fixed water refraction on dx11
zeroed out all the animations
fixed the ironsight animations
FOR FUCK SAKE WIP UI
!A Ui texture
Resource spawns check for players in a radius
Resource spawns can use terrain anchors, checks and filters
SpawnGroup and BaseSpawnPoint are IServerComponent
FoliageDisplacement is IClientComponent
Resource spawns check for constructions in radius
rabbit update (not sure what changed)
goat changes(still wont spawn)
Added terrain anchors to junkpiles
Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull)
Updated layers on junkpiles (World is for static world objects, not entities)
Implemented Network.Read.Seek
Added RecalculateBounds context menu to entities
Recalculated entity bounds on all junkpiles (RUST-1524)
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
Added round timers to server game instances. 30 seconds. Need to add server check to check client commands are ignored after their turn ends
Electrical Box pivot change
Replaced placeholder trucks and electrical boxes
Scene2Prefab
CmdNextTurn now includes the round timer duration from the server. Some event stuff.
G_O_A_T fully works in game but needs lots of polish
Run preprocess on "map entities"
Fixed no player corpse
added foliage meshes, materials, textures and shaders to heightmap branch
hacky implementation of player turn verification for commands
Fixed wounded/sleep anims
placeholder turn timer bar
art / sounds / prefabs for python revolver