202,135 Commits over 4,171 Days - 2.02cph!
Disabled map camera transitions pending refactor
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lighting added to dark male textures
eye's made glossier, but less spec
new oak tree model
new fern
upgrading foliage,bush/grass/ferns to work with foliage shader
Build fix
Objectives UI can be collapsed
Spawn populations editor fix
SMAA fixes.
Player renderer fix.
Various other things.
WIP arena setup and placeholdermesh/mat etc
(warning merge from hell)
oak tree has no shadows on leaves
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EAC SDK update (outdated Linux 64bit)
Female light texture updates
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
New foliage mats to biome libs
Oak spawns (replace pines for now, to test)
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
Working on user visible events on gang missions
Various post tweaks, biome colors
Fixed oaks getting bad material colors
Female dark texture updates
Toned down female eyelash material
Pass through "show task complete message" info
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
deleted some faces of the inner mouth to avoid clipping some head types
Added new morph cache component
Triggers for landmarks on Craggy.
Debug log entry on the trigger script.
Allow persistent notifications
Gang client notifications working, but should probably be moved
Update gang mission package icon
New Objective: Befriend A Tribe (added to Washed Up)
Axes and spears are now gifts (Improved versions are more valuable gifts)
New TribeDiplomacyTrigger type for detecting diplomacy changes
Can no longer breed with people from other tribes
Fixed some issues with gifting items
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs