201,998 Commits over 4,171 Days - 2.02cph!
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
Hopefully fixing options toggle alignment issues
jekinsfile 2017.2.0p2
shader fixes
code definable grid of points around the seleted unit the camera checks before zooming in to allow player to walk behind small objects
Rough end of round star score
invisible player preview fix GEqual
Fixed option sliders from resetting to 0 when they shouldn't, to fix all audio getting muted when entering options screen.
created hat files, definition and prefab for graduation (tutorial) hat.
generated icon for graduation hat.
tutorial now equips graduation hat to player avatar.
Added Multi-Level scene
Made fov based on player height
Scaled walls below ground
Added playerblocker layer
Proper fix for player preview shaders
Added new levels to build
Made kitchen chair not cost 0
Added descriptions to level select
Circle colors,
fists less dmg,
zombie less health,
circle bug,
ragoll cleanup
Added objective completion UI
Fixed humans not having names
Fixed tribe create UI color palette selection bugs
Misc refactoring (removed UnitManager, ported functionality to statics)
Fixed tabbed windows missing a canvas raycaster
UI tweaks
Added quit / retry after results
culled fovmesh from maskcamera in level02
Changed round time and score
added proper materials on graduation hat and updated icon and prefab
Re-addded level3 and added to build
Fixed "whats new" screen not showing on the menu
made lobby spawn player previews, made contract clipping distance larger