201,998 Commits over 4,171 Days - 2.02cph!
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WIP hostile raiding implementation
-Only implemented on wolves
-Similar system to Human Party system (should theoretically work with hostile tribes as well)
-A collection of 2-4 units is created at night, the collection leader then finds the players territory and starts moving towards it
Reworked raid objective (just position for now) into a new RaidDesire desire type. Can eventually be used to store an objective for a raid (eat from this spit, attack this building, etc)
adding avatar shader
update avatar/crowd model
Disable new game screen, launch straight into default scenario on island1
subtracting special build changesets
clothing shader has value float "decay" allowing a visual representation of tatty clothing
Added one missing half wall deploy volume
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
merged tutorial stuff to main
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
added tutorial emote text to chat log.
multi-font stuff stripped for emote tutorial log.
Prevent half height offset wall stacking
Tweaked wall secondary stability socket volumes
Added neighbour socket to low (1/3) walls
junkyard progress backup - heli parts prefab/colliders cleanup
started career mode data basics
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
Fixed indirect reflections on hair shader
FIxed NRE on decay entities without decay component
Force nav_wait to false in editor.
updated error message to tell me what to do
proper setup for crafting table
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Admire animations - adding more to DB
team and league generation.
fixtures.
league fixtures generation using round robin.
forgot to add league points to team def.
Multi unit attack command support
Added new new tracker widget
Added New build widget
Disabled singular selected unit widget
Removed craft button, pending object driven commands
muted walking looking anim because it annoyed me every time I saw it
Added instancing support to devWorldCoord shader
python skinnable
manifest
updated bunch of files
made camera movement more snappy (revert if you dont like)