201,998 Commits over 4,171 Days - 2.02cph!
PlayerObjectives IOE queue fix
More UI
Merge from custom scenarios branch
Added palceholder stunned vfx, removed animator from playermodel
Added animations folder (implement if there's time)
Merge from PlayerCollisions
Fixed ScenarioEditor snapshot texture copy creating texture of the correct size
Make held items use same physmat as players (was getting stuck on corners)
Fixed crash on DrawMeshInstanced by using an empty material block
Various form element things
Fixed bad path in ScenarioEditor/GetScenariosInfo snapshot path
Another scenario snapshot path fix
missing seed panel
fixed explosive information panel
player preview glow changes
Options toggle alignment fix
Various
Cranked up the hp regen until magic healing is added.
First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now)
bandana bullet protection halved
headdress melee protection reduced by 20%
fully body armor values are displayed properly
implemented primitive box model
90 degree camera clicks now also bound to Q and E
map fixes for mod support
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
Objectives data simplification
Editor UI
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
Added TribeWipedOut trigger
Added new built-in scenario "kill the fuckers" in which said fuckers must be killed
Scenario tempalates can override creation via prefab
* Added L4D2 spawnpoint entity
* Implemeneted DHorizontalScroller.Clear
* GitSync: DNumberWang improvements, click to drag to change value, scroll to change value
Temporarily hardcoded some convars.
Various other things.
fixes, turn 15.
tutorial shutdown
disabled menu buttons for stuff other than tutorial, don't connect to server etc.
Updated contracts with fail state and fail timer
Fixed Trigger.TribeWipedOut not checking other group classes when evaluating whether all tribes have been wiped out
Removed debug log spam from Actions.MoveAsAParty