201,669 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Fixed grazing area move action having a radius of 0
8 Years Ago
Holding left shift (in editor) when clicking play match will auto grant the player a win without playing the match
8 Years Ago
Cleanup
8 Years Ago
repeated the unit nicknames in the nickname list to quickly double number of names available for now. set all leagues to have 12 teams each again.
8 Years Ago
Nuked GroupActionDesire
8 Years Ago
Data
8 Years Ago
Removed enum value
8 Years Ago
Nuked HuntDesire and added ActiveHuntingArea to Combat Component.
8 Years Ago
fixed bad merge
8 Years Ago
Improved animal flee behavior
8 Years Ago
ENT:GetRenderMesh
8 Years Ago
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8 Years Ago
Player constructions have their own environment type (no longer share building type) Improved reflections inside player constructions on quality setting 1
8 Years Ago
Fixed shadows on some building block reflection meshes
8 Years Ago
fixed a career serialization order bug for week number fixtures now get deleted when they're played league advancement wip stuff
8 Years Ago
Added world reflection quality slider to graphics settings World reflection quality convar is now saved
8 Years Ago
Buildings work
8 Years Ago
leagues track starting week added some stuff to check if a league/all leagues have fixtures left to play more league advancement wip protobu
8 Years Ago
Fixed some door bugs
8 Years Ago
Connection token provider.
8 Years Ago
Simplified how we toggle UI modal state (UIscreen specifies a container canvasGroup for all widgets that are hidden by modals, which are held in an overlay canvas) Fixed Group.Leader being null (first added member is the leader by default)
8 Years Ago
8 Years Ago
Package manager folder
8 Years Ago
Script auto updates (EventType uppercase / lowercase)
8 Years Ago
NRE fix
8 Years Ago
Jenkinsfile
8 Years Ago
uv tweaks on short strands
8 Years Ago
shield bash 3rd player animations
8 Years Ago
Wrapping up some progression tier data so we can display nice things on the UI for each tier and the remaining requirements
8 Years Ago
Switched base_anim to CBaseAnimatingOverlay
8 Years Ago
Spicebush / textures, prefabs, meshes and billboards
8 Years Ago
Willow bush / prefab and texture tweaks
8 Years Ago
Merge from main
8 Years Ago
ProgressionTierDefinitionEditor TribeProgression widget basics
8 Years Ago
GroupProgression events
8 Years Ago
UI save
8 Years Ago
Data
8 Years Ago
Save
8 Years Ago
first pass shader updates
8 Years Ago
Various world stuff. Materials to BaseShield.
8 Years Ago
Temporary crash tester
8 Years Ago
Rename method
8 Years Ago
Topo masks for spawning. Various world.
8 Years Ago
searchlight no longer accessable without TC access bandages and syringes now show their information panel spelling fixes
8 Years Ago
Craggy doesn't kill NPCs
8 Years Ago
Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked Temporary fix for ivhtexture defaulting to srgb on existing packed maps Fixed normal map issues in some instances where dxt5nm unpacking is necessary
8 Years Ago
rebaked terrain atlas textures
8 Years Ago
repairing now costs 20% of an items total instead of 50% repair bench no longer costs wood, 125 metal frags mountable cleanup passenger/saddle seat TESTS, relax
8 Years Ago
Remove my bug test
8 Years Ago
Quick dirty fix.