201,402 Commits over 4,171 Days - 2.01cph!
Added two-layer caustics projector shader
slightly different boat wake
Interactions can now apply an Effect to the Unit while they are subscribed
Ported default interaction selection code to InteractionSelector attrib/drawer
AssetMenuDrawer has toggle button to expose a normal object field
All shelter type buildings have shelter effect on sleep and sit interactions
Added debug toggle to core/foliage shader and debug view option for vnormals, vtangents, vcolor
compile fix
rowboat caustics
Fixed core/foliage debug view color space
Fixed that network interpolation velocity smoothing wasn't working correctly
Interpolate rotations with slerp instead of lerp
Fixed vis.lerp ghosting (and some ddraw ghosting in general)
Added Vital bars to UnitInfoWidget
fixed tootip staying on screen when mod is equiped
Network extrapolation also uses slerp instead of lerp for rotations
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
Chitin plate set.
Misc item fixes.
Pine snow_a tweaked vertex color for testing
Remove stuff that was in just for the test branch
more stat/graph work.
merged from main.
Forest goblin tribe NPCs.
Manifest.
Heat damage is Fire damage
Cold damage is Frost damage
Forest goblin chief uses the right skin.
Zero'd some prefabs.
Stateffect damage types.
Let's make the LODs use the right skin too.
Proper stats for wood sword.
Deposit All interaction for Buildings
Wood sounds for the wood sword.
Simpler water depth mask handling, more generic; updated rowboat prefab
Added and enabled instancing support on depth mask material
Nuked WaterDepthMask component
Adjusted the mummy bones to fit our VFX spawning system.
New King of the Hill class selection basics
Made rats and toadloks statuseffect vfx compatible.
Doing it without breaking all the animations too.
disable create button on career creation screen when clicked so you can't reclick it while career is being created
Fixed stunning other players throwing exceptions
Fixed status effects normalized time check not working at all
CareerStatHistory and CareerStatHistories protobuf defs
Some quality-of-life options added for game modes. Select specific belt slots, or always run.
Fix errors when firing guns with no CrimeManager in the scene.
wip CareerStatHistory serialization
Crab and Homo Crabbus VFX.
Spiders, rats & mummies VFX.