200,539 Commits over 4,140 Days - 2.02cph!

7 Years Ago
619 fbx meta file auto updates
7 Years Ago
Shader auto updates
7 Years Ago
NetworkManager -> Boot
7 Years Ago
null check the group in the GroupMember OnGroupChanged callback
7 Years Ago
adding _Maintext property to the graphmaker shader to fix the error spam on the graph outcome panel
7 Years Ago
Disabled chair detection in NPCs.
7 Years Ago
Safety check around AI context's position entity to ensure it's not destroyed.
7 Years Ago
barrels and animals no longer trigger player as hostile hostile warnings are cleared after switching servers dive site crates now are visible (oops) dive site crates save behavior fixed looting your own corpse no longer marks you as hostile suiciding in compound no longer marks you as hostile looting backpacks now marks you as hostile (except your own) fixed startup errors fixed exploitey areas of compound added more external compound turrets fixed chill zone tables/bbq being stealable more hobo barrels on compound for night lights protocol++
7 Years Ago
Removed cohesion events & cohesion component, now handled on a per settlement basis Settlement levels boilerplate Unlocks can define a required settlement level (must have at least 1 settlement of the given level in order to research) Removed Group need type, now always associated with a Settlement or Unit Fixed decals persisting between sessions Replaced a bunch of Enum.HasFlag usages with non-alloc HasFlagEntityType ext method Added ClearFog cheat (turns fog of war off)
7 Years Ago
Improvements to Scientists vs dead people and targeting/shooting.
7 Years Ago
Fixed bad need types, editor NRE
7 Years Ago
one last sentry near chill zone
7 Years Ago
Unlocks settlement level support (unlock can be triggered by a settlement level change) Settlement levelling basics (check requirements on need satisfaction, event for unlocks etc) Research UI button state checks research requirements, including settlement level Unit needs drain parent settlement happiness relative to inhabitant count
7 Years Ago
Settlement level requirement checks buildings
7 Years Ago
autoturret optimizations
7 Years Ago
wip hairstyle 07
7 Years Ago
looting wounded or sleeping players in safe zone marks you as hostile
7 Years Ago
Enabled tribe creation
7 Years Ago
Menu scene NRE fix
7 Years Ago
Fixed underwater decor maximum crate population exceeding spawn positions available
7 Years Ago
Local player footsteps are quieter than other players Boat sounds Chainsaw sounds Misc sound polish & mix tweaks
7 Years Ago
no longer mark hostile when suiciding in safe zone
7 Years Ago
skin pre approval
7 Years Ago
Added terrain anchors to compound monument
7 Years Ago
7 Years Ago
more boot refactoring
7 Years Ago
NRE fix
7 Years Ago
Merge from save162 (another staging server wipe, sorry guys)
7 Years Ago
started refactoring Server.OnReceivedMessage into a propper message handler setup
7 Years Ago
ClithAuthHandler. PlayerID.SetSteamInfo(). Protocol.ReadAndVerify().
7 Years Ago
Cannot loot other player corpses / sleepers / bags inside safe zones
7 Years Ago
made protocol verification work again. more general tidy up in Server/ServerConnection
7 Years Ago
RequestLeaderboardHandler
7 Years Ago
ClientMatchInfoHandler
7 Years Ago
cage
7 Years Ago
delete vpc
7 Years Ago
new vpc
7 Years Ago
flare cost reduced (less gp from recycle)
7 Years Ago
ClientReadyHandler
7 Years Ago
Merge from main
7 Years Ago
new vpc_scripts
7 Years Ago
Converted more serialization stuff
7 Years Ago
RequestJoinMatchmakingHandler RequestCancelMatchmakingHandler
7 Years Ago
ignoring some unneeded stuff
7 Years Ago
merge
7 Years Ago
ChatHandler GameCmdHandler
7 Years Ago
game builds to somewhere
7 Years Ago
More serialization conversion
7 Years Ago
Switched SSAO back to gbuffer normals; fix for liney vm occlusion and over-darken vegetation