200,321 Commits over 4,140 Days - 2.02cph!

7 Years Ago
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
7 Years Ago
Fixed interaction menu sort order (default interaction) on sleeping bags and doors Fixed being unable to pick up collectables Persistance++
7 Years Ago
Added missing folder meta file of no relevance
7 Years Ago
Moved Facepunch.System and Facepunch.Unity to asmdef
7 Years Ago
Reverting accidentally committed ProjectSettings
7 Years Ago
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7 Years Ago
Fixed auto turret order interaction
7 Years Ago
Fixed StorageContainer and BaseOven order interaction
7 Years Ago
merge game lump handling in modelloader assert builds work
7 Years Ago
remove R_CullBoxSkipNear, merge R_CullBox
7 Years Ago
Settlement levels, activity, keywords, enum gen
7 Years Ago
fixed a bunch of boring todos
7 Years Ago
fixed 64-bit CVertexBuilder::Fast4VerticesSSE
7 Years Ago
actually fix it...
7 Years Ago
Fixed buildingView NRE
7 Years Ago
Settlement leader keyword name fix, include claiming group in activity data
7 Years Ago
Tweaks and optimizations to AO Fixed temporal AO motion vector frame delay
7 Years Ago
Animation component tick/bool change callback runs every frame to avoid potential lingering fuckery Fixed NRE when CookCookable process finished
7 Years Ago
fix size of _ignore_this_common_lua_header_ in both builds
7 Years Ago
Item.PickUp no longer adds the item to the unit's group (pending issues that this make unearth, but we need a better solution)
7 Years Ago
Cleanup
7 Years Ago
Fixed settlement housing and food needs missing their completion conditions Another attempt and cleaning up animation bool change callbacks
7 Years Ago
Data
7 Years Ago
Coverage queries debug fix Added and toggled builtin async gpu read path to occlusion culling (testing)
7 Years Ago
luajit 2.1 + gc64
7 Years Ago
Fixed SuppliesConsideration and Condition not correctly getting the settlement. GoToUnit action is a bit more lenient.
7 Years Ago
Added a method to disable navigation and warp to a position. Going to smart objects now warps to the interaction position and leaving them unwarps.
7 Years Ago
Fixed q=2 penumbra hard edge on spot lights Fixed q=2 point light artifact when close to camera + penumbra size
7 Years Ago
Character events work in progress
7 Years Ago
Merge in from Main
7 Years Ago
BigInfoText uses the new characters events
7 Years Ago
Added missing return in GoToSmartObject. Warping added to Navigation logs.
7 Years Ago
Another autoturret order tweak
7 Years Ago
Tiding up some of the building networking code.
7 Years Ago
scene
7 Years Ago
Fixed need defs editor not showing the fulfilment conditions Fixed group needs not triggering
7 Years Ago
Subtracting 16100, 16099
7 Years Ago
fixed longstanding AI NRE in certain situations
7 Years Ago
Added the missing return in GoToSmartObject from 16100
7 Years Ago
Cleanup
7 Years Ago
merge from main
7 Years Ago
Subtract the subtract and use .updatePosition instead of toggling NMA enabled state
7 Years Ago
merge from main
7 Years Ago
Removed detail layer from hoodie material
7 Years Ago
manifest
7 Years Ago
merge from compound branch
7 Years Ago
AI actions run/tick/simtick impls return execution state instead of void (no longer call action.End or .Break from within the impls) Renamed Behaviour to AIBehaviour to stop unity whining Renamed Animation to UniAnimation, also due to whining Fixed multiple activity notifications of the same type and from the same creator being suppressed (now optional on the def)
7 Years Ago
BehaviourChain.Break cancels smartobject subscriptions after breaking behaviours (hopefully fixes OOE issue with AIBehaviour event callbacks)
7 Years Ago
BuildingUnit is now a networkentity
7 Years Ago
Cleaned up behaviour smartObject subscription management