202,080 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Form gen
8 Years Ago
Merge from /main chromium panels can load credits
8 Years Ago
disable chromium debugger
8 Years Ago
refucktoring intensifies
8 Years Ago
AssetList fixes
8 Years Ago
fixed foot flipping around like pinball flippers when player was on stairs
8 Years Ago
moar
8 Years Ago
snowball meshes and textures
8 Years Ago
Beenie hat now deforms hair
8 Years Ago
and again
8 Years Ago
Fixed deferred decal gbuffer normal decoding
8 Years Ago
Cave reverb tweaks Fix occasional attempt to unload music clips that aren't loaded yet Fix repeated phys impact sounds when objects get stuck inside something Failsafe for rare stuck bush rustle Fix song shuffling not kicking in before first piece of music plays
8 Years Ago
Item tooltips calculate DPS Item tooltips show jewellery stats.
8 Years Ago
Tool tooltips show DPS.
8 Years Ago
AcquireSpecificItemTask no longer needs a target - it now tracks the item's current container, and detects when it changes. Made package get mission work a bit better.
8 Years Ago
Item stuff
8 Years Ago
Save
8 Years Ago
Finished rewriting all of the everything
8 Years Ago
Fixed compile
8 Years Ago
Scenario editor scroll views
8 Years Ago
Tweaks
8 Years Ago
Scenario.Objectives simplified
8 Years Ago
Misc
8 Years Ago
Working on a new mission feature
8 Years Ago
Reserialize mission definitions
8 Years Ago
Lazy deferred decal draw queue/order
8 Years Ago
Save
8 Years Ago
tree minigame
8 Years Ago
merge from main
8 Years Ago
Mission task stuff
8 Years Ago
Make a note that RequiredReversible does nothing yet.
8 Years Ago
New mushrooms (no lods yet)
8 Years Ago
Fixed the Mafia building sign showing Sokolov instead of Mafia
8 Years Ago
Added NPC AI check when buying drugs that skips going to buy them if they have little cash. Has the added benefit of spreading out their visits to drug sell zones after server start, since welfare payments are staggered and they start with zero cash.
8 Years Ago
code cleanup tonnes of minigame work tightened up all colliders trees give half their resources on falling disabled minigame on some weird small trees
8 Years Ago
merge into main protocol++
8 Years Ago
Initial project check in
8 Years Ago
Reduced TSSAA overhead
8 Years Ago
Updated ignore list
8 Years Ago
Fixed sporadic edit-only error in PostProcessLayerEditor.OnEnable
8 Years Ago
* GitSync ** Added info of mount.cfg into gameinfo.txt ** Fixed DFrame buttons being higher than the header * Added INFRA spawnmenu icon and map category * Updated INCOMPATIBLE map definitions * Changed "quick search" to "quick filter" to better represent what it is
8 Years Ago
Subtracted 23812; needs a better approach
8 Years Ago
Dormant agency for NPCs support Dynamic Navmesh. Entity Query has special grid for player queries. Custom navmesh terrain mesh now respect nav_wait. Cleared some gc from AI systems.
8 Years Ago
Planter typo fix Phrases
8 Years Ago
Tweaked NPC attack offsets.
8 Years Ago
A bit more NPC tweaks.
8 Years Ago
tutorial squad change. more tutorial.
8 Years Ago
cleanup
8 Years Ago
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8 Years Ago
Added more stuff to plugins project