201,675 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Some minor tweaks to Scientist behaviour.
8 Years Ago
Merged from main
8 Years Ago
Some switch compile fixes
8 Years Ago
Merged from ai branch
8 Years Ago
wip squad editor color kit stuff
8 Years Ago
Find Unused Assets Window now also shows unused types and how many assets there are of those types. Logging for NRE in GoalPlanVariant.SetOverride.
8 Years Ago
Phrases
8 Years Ago
changed team counts per league: 8/10/12 merged from main
8 Years Ago
Added printpos / printrot / printeyes server console commands
8 Years Ago
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8 Years Ago
Get_Weapon properly handles non-weapon entities when bSkipNullErrors = false
8 Years Ago
Some fixes for Goal Momentum. Potential fix for GoalPlanVariant.SetOverride NRE.
8 Years Ago
removed fire from giant wooden hut
8 Years Ago
Admire updates
8 Years Ago
hopefully actually fixed that NRE in KeywordsUtility. More Goal Momentum stuff.
8 Years Ago
Removed Population from Scientist.
8 Years Ago
Merged from main
8 Years Ago
Merged from ai branch
8 Years Ago
multiple career league support wip
8 Years Ago
Log all the things ever
8 Years Ago
stone pot item
8 Years Ago
Observer stuff
8 Years Ago
Reset GPV in FindBestGoalPlanVariant
8 Years Ago
commit fix
8 Years Ago
AI fixes
8 Years Ago
Fix for squad editor not clearing squads when switching maps
8 Years Ago
more
8 Years Ago
more / merged
8 Years Ago
merged to main
8 Years Ago
Fixed mesh decals sometimes losing refl probe Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
8 Years Ago
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away. added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
8 Years Ago
arrow gametip fix
8 Years Ago
Progress backup
8 Years Ago
Observable
8 Years Ago
kits
8 Years Ago
New network interpolation and extrapolation
8 Years Ago
stripped kit ids from team, gamehost, setup etc
8 Years Ago
art
8 Years Ago
weapon_smg1 works for NPCs
8 Years Ago
SMG costs reduced Machette is default blueprint, required WB1 removed wood cost from sleeping bag/sheet metal door removed paper, note/building plan requires wood added more loading tips added voice chat tip phrases
8 Years Ago
Dungeon asset files.
8 Years Ago
backup
8 Years Ago
Planters soil is a separate renderer
8 Years Ago
skin approval fixed bullets causing harvest tips to show
8 Years Ago
merge from main
8 Years Ago
Final prefabs
8 Years Ago
updated planters with new models and fixed darkening of the wood
8 Years Ago
merge into main
8 Years Ago
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