201,675 Commits over 4,171 Days - 2.01cph!

8 Years Ago
added tooCold tip added tooHot tip added radiation tip added remove radiation tip
8 Years Ago
merge from main
8 Years Ago
merge into main
8 Years Ago
more roster generation tweaks
8 Years Ago
Adjusted mipmap coverage to improve tree density at long distances
8 Years Ago
removed an unnecessary squad verification
8 Years Ago
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph
8 Years Ago
Removed some dev convars that were all broken / unused
8 Years Ago
squad verification rework
8 Years Ago
FindUnusedAssetsWindow dockable
8 Years Ago
Added netgraph.categoryfilter and netgraph.objectfilter Only track network packet stats if netgraph is enabled
8 Years Ago
added place sleepingbag tip added how to throw tip added how to retrieve thrown items tip
8 Years Ago
Cave lighting
8 Years Ago
Clean out testing folder. This stuff is the version history if we ever need it again.
8 Years Ago
Removing testconstruct_map. Keeping testconstruct
8 Years Ago
More on scientist behaviour.
8 Years Ago
Merged from main
8 Years Ago
Unused character stuff
8 Years Ago
Restore script that was still used
8 Years Ago
AI behaviour tweaks.
8 Years Ago
Fix overhead when waking up a lot of dormant agents.
8 Years Ago
8 Years Ago
8 Years Ago
Cleaning out content folder
8 Years Ago
UI styles stuff
8 Years Ago
8 Years Ago
added 15 loading menu tips added no build zone tip added how to open build options tip added hammer upgrade tip
8 Years Ago
cleanup compile error
8 Years Ago
Plugins cleanup
8 Years Ago
Moved non-essential item gathering to a Stockpiling module. ActiveBehaviourCondition now checks current goal instead of active GPV. This should stop stuff like conversations being able to interrupt important stuff like building.
8 Years Ago
Oops needed Rust water.
8 Years Ago
Dungeon stuff Cleanup
8 Years Ago
Apparently the rust DLL uses newtonsoft JSON internally. Bringing it back.
8 Years Ago
Fixed hair specular and roughness naming
8 Years Ago
Removing or moving some stuff. Bringing a couple of things back.
8 Years Ago
Save/Load, logins etc
8 Years Ago
misc
8 Years Ago
8 Years Ago
8 Years Ago
Car cleanup
8 Years Ago
Move prefabs
8 Years Ago
General cleanup
8 Years Ago
Allow exempt scenes from the bootstrap code, so scenes like the BuildingEditor don't try to bootstrap.
8 Years Ago
More cleanup + bootstrap change merge.
8 Years Ago
Dungeon stuff
8 Years Ago
tweak color/ui
8 Years Ago
how to use bow tip how to drink from lakes/river tip cannot harvest tip pickle icon
8 Years Ago
Third person sounds for water bucket, bottle, jug, and bota bag. New flare sounds Survey charge fuse sound and deploy sound polish Medical Syringe sound polish and third person sounds Third person planner deploy sound Ambience level tweaks Lower global voice limit on gunshots (scientist spam gun perf)
8 Years Ago
NextBot class: * Added type checking and errors for self ( argument 1 ) * NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning square range * Added better type checking and error output to NextBot.GetRange(Squared)To()
8 Years Ago
protocol++