201,232 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Refactored the status effect system into StatusEffectManager, an entity component No actual in-game difference, but now that it's a component we should be able to add it to NPC's in the future
7 Years Ago
Minor spawn fixes on Savas
7 Years Ago
render.DrawSphere will no longer draw one less longitude step than specified
7 Years Ago
Better npc_barnacle behavior with ai_ignoreplayers Entity.AddCallback will now error instead of silently failing when given not a function on its 2nd argument
7 Years Ago
Game mode game round handling
7 Years Ago
can now hold left shit in unity editor when making purchases to force can afford check. (do it as you click tabs etc to get buy buttons too) unit detail cards now reresh to show mod slots as you equip them from inventory. reworked some detail/detail card stuff, cached some components etc.
7 Years Ago
Reduced cohesion drain rates for all necessity tiers by a factor of 10 or more, also increased the min time range by 6-12 hours or more in most cases Reduced the rate at which the chance that someone will leave the tribe changes, and lowered the cohesion threshold for leaving from 25% to 15%
7 Years Ago
more cleanup, moved some logo init stuff out of career into a new logo class function. logo texture generation caches the last used render texture isntead of creating new ones each time.
7 Years Ago
career UIUnit_Detail now shows modified stat values to include mods
7 Years Ago
update news entry
7 Years Ago
* Added PLAYERANIMEVENT_CANCEL_RELOAD enum * Automatically fire PLAYERANIMEVENT_CANCEL_RELOAD on weapon switch * Moved the Map and Source Engine version text when console is open a bit down so it can be read
7 Years Ago
remove test news posts
7 Years Ago
set placeholder values to N/A instead of numbers on matchoutcome screen
7 Years Ago
Tribe necessities UI elements change color according to the curve-evaluated time since start, flash & show icon when critical Removed cohesion effect events
7 Years Ago
Rain FX tweaks
7 Years Ago
wip career creation prep
7 Years Ago
missed
7 Years Ago
quick implementation of Texture2D caching on access for LogoImage
7 Years Ago
More rain bits
7 Years Ago
Storm FX
7 Years Ago
added LogoImage.ClearCache(), call it at start of career mode load incase you start a new career or something in the same session (or newly generated logos wouldn't be reloaded, it'd grab the old ones)
7 Years Ago
more
7 Years Ago
Re-worked food need tiers
7 Years Ago
Skill gain every minute when dispensing
7 Years Ago
Save
7 Years Ago
Audio sources pull default values from prefabs on returning to pool Mixer tweaks
7 Years Ago
Fixed NRE, cleaned up pool management in AudioManager
7 Years Ago
Tribe cohesion join/leave events now gated by thresholds used for the chance change calculations
7 Years Ago
mocking up UI for career creation/resume/saves
7 Years Ago
added facial hair style 2 (need to set up morphs and lods), tweaked dyesets to accommodate
7 Years Ago
createresume prefabs, layout
7 Years Ago
Removed Need stat types from the codebase, replaced all scoring with inverse considerations of the corresponding vital. (With the exception of Warmth, which now has its own consideration using the calculation from the simulator) Considerations now hold a default response curve which can be used by wrappers Validated a shitload of data
7 Years Ago
Scene stuff
7 Years Ago
created morphs and lods for facial hair 2 and set up in scene
7 Years Ago
Fixed warmth consideration returning shite Specular all the things
7 Years Ago
Asset cleanup, island1 terrain fix
7 Years Ago
Delete BasePlayer-StatusEffects (again?) Recommit player prefab
7 Years Ago
Porting ZGameMode.
7 Years Ago
Fixed some server compile errors
7 Years Ago
Staff throw error fix.
7 Years Ago
Minor stuff
7 Years Ago
tweak colorkit fix detail card sorting bug (hopefully)
7 Years Ago
Scene
7 Years Ago
Splats.
7 Years Ago
Scene
7 Years Ago
Allow showing server console in editor again, making it an option in WiseGuysTools. Removed the no-longer-used skipInitialSpawnScreen toggle.
7 Years Ago
Inventory menu should now default to the inventory set that's equipped when opened Should also switch the actively equipped set when the set is switched in the UI
7 Years Ago
Merging Pal's crit fix
7 Years Ago
Text strings for statuses. Scene stuff. Manifest.