201,232 Commits over 4,171 Days - 2.01cph!

7 Years Ago
GitHub: * Changed Toolgun's holdtype from pistol to revolver to match the view model * GetCreator now returns NULL for no creator, instead of nil * Updated gm_video with console output on start/end, added vid_sound 1/0 to control sound recording, added console command help text
7 Years Ago
fixed team text color in the match result entry
7 Years Ago
Added Condition.BehaviourRequiresAttachmentPoints, which returns true if the current primary behaviour has any attachment point requirements Fixed crafters dropping items they have gathered repeatedly and getting stuck in a loop Fixed CraftingUtility.CraftingRequirementIsMet returning true in cases where it should not (unit holding item, must be deposited to machine to craft)
7 Years Ago
temp added hair colour test heads to scene to check dye colours at runtime. tweaked dye colours to be more natural and set capmask colours. made style 2 shape more natural and added top layer of split strands to break up light. added new facial hair 01, balanced lighting on composite material
7 Years Ago
figuring out some prep for career mode creation
7 Years Ago
floating cash transaction improvements
7 Years Ago
first pass
7 Years Ago
merge from main
7 Years Ago
fixed dragged unit using wrong color in the squad editor update career squad unit UI prefab
7 Years Ago
Tuned the soft targeting to work a bit better in a crowd.
7 Years Ago
Moved windx manager clear to server leave Don't distance test directional zones Touched foliage shaders again
7 Years Ago
merge from main
7 Years Ago
Chromium 65... scrolling is broken
7 Years Ago
Unit.Morphs is no longer a default component, disabled on all animals Fixed potential KNFE when adding an effect to a unit with no morph support Fixed pause menu not closing when hitting escape Added logging for behaviour breaks (trying to catch elusive invalid subscription error) AI scoring tweaks
7 Years Ago
4 New caves Added collapsed tunnel (WIP Northen small monument) Added road signs Site A tunnels now have radiation 2 New recycler locations
7 Years Ago
Break behaviours with invalid subscriptions
7 Years Ago
Added high precision toggle to probex
7 Years Ago
adding mimmap to render portrait/logo images updare render portait/shader
7 Years Ago
Cleanup
7 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
7 Years Ago
Fixed EntityComponentSimulator removing event listeners to TimeManager.OnMinute and OnGameSpeedChanged events on session change
7 Years Ago
set up the durability on the squad editor UI unit
7 Years Ago
Minor fixes for load order
7 Years Ago
Game mode trigger fix
7 Years Ago
Spells. Consumable sound improvements. Manifest. Improved targeting icon.
7 Years Ago
Critical hit fixes.
7 Years Ago
rough pass at multiple players in vehicles
7 Years Ago
Small bunch of functional potions and elixirs. Manifest.
7 Years Ago
Exposed a status effect to apply to target on ItemModSpell Spell targeting will no longer target non-players
7 Years Ago
Made the functional elixirs be functional.
7 Years Ago
Status widget fix.
7 Years Ago
added dark materials and short dark materials. added hairtest prefabs. tweaked dyeset colours and settings. added lods and morph targets to facial hair style 1
7 Years Ago
Added effect procs for shield bashes Added a stun to the test shield
7 Years Ago
Misc AI tweaks Camera FX follow player, no longer parented
7 Years Ago
added _dark pubic varients. removed old hair textures and cleaned up folders.
7 Years Ago
Added a CastingRoot to BeltBarIcon, gets turned on when the player is channelling a spell equipped in that slot (also appears for a frame if a spell fails)
7 Years Ago
Getting stunned mid spell channel now interrupts the spell
7 Years Ago
Crouching and jumping now cancels channelling spells
7 Years Ago
Fixed being able to apply effects to a player while the player is dead (could fix effects still being active on respawn)
7 Years Ago
Manifest. Items. New energized status category.
7 Years Ago
Filename fix.
7 Years Ago
Fix radial damage not filling in the hit entity (fixes magic damage not triggering the combat log)
7 Years Ago
A bunch of work getting the right ordering and counts on triggers etc
7 Years Ago
Round start countdown with UI
7 Years Ago
Removed damage array on StatusEffectDefinition (was misleading and badly implemented) Damage dealt by status effects should now generate combat logs
7 Years Ago
Reworked the main menu so that you can access the options screen while connected to a server. Nextest-gen.
7 Years Ago
Custom statuseffect lines for the combat log Status effects applied via the console now get attributed to the player Made all combat event fields optional Combat log now mentions when a status effect is applied to you
7 Years Ago
What's new UI
7 Years Ago
What's new shouldn't start open