201,239 Commits over 4,171 Days - 2.01cph!
Increased max windx zones to 8; max range to 1000m
Touched relevant shaders
Reset windx zone manager on join server
Updated wind.prefab
Fixed max mana and max stamina values not getting sent to client (fixed mana and stamina bars not appearing correctly after changing gear)
Various item & spell things.
update WIP opportunity panel
Adjust network lerp record time as need when increasing the lerp convars
Allow vis.lerp when playing back a demo
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
Fixed network extrapolation not being allowed to go further than the last tick delta
Improved network extrapolation velocity estimate
use launcher exe for sub-process
sandbox
system flash is ok
Brute-force organizing icons part 1
Metas. Scene and item fix.
Fixed stat ticks happening more than once per second
Consistent filtering for all our icons.
Some items.
Manifest.
Fixed player inventory size set to 6, needs to be 8 to fit the ring slots
Deleted occupationSlots on new jewellery items
Fixed being unable to equip a ring in the second ring slot
Rings & trinkets don't dress you up in a purple shirt.
First healing potion.
Manifest.
Cleanup.
More general game mode stuff
Added a TargetingType to spells, defaulted to FreeAim (old behaviour)
Added a TargetEntity target type that requires the player to target an entity
Uses a lightly modified version of the Use trace to find an appropriate target in front of the player
Added a placeholder indicator to the HUD to show which entity is currently targeted (only visible when a magic appropriate item is equipped)
Exposed some variables from the new spell targeting on to the player prefab
Lowered target radius from 5 to 3
Reenabled some targeting checks
fixed issue with choosing a league sponsor blocking any following career actions in the queue if they require UI modal windows
Added mod slots to career squad editor unit button UI
Extracted triangle walls from roof building blocks
added mod slot display UI to in-game (and squad editor) unit hover info panels.
added short/long mod description functions to CareerUIUtils.
Mod market now shows the correct (long) mod description text for each mod.
resolve ntfs junctions before passing resource directories to cef
added manager name to team definitions ready for career creation screen, protobuf/serialized them.
create random manager names for all teams on career creation. (first + last name combo)
updated team view prefab to fix owner name display, now displays owner name again too.
added opportunity pass/success/fail news items - will add more specific news items per opportunity type later.
NewsItem now takes a parameter for highlight type - none/highlight/critical.
added proto/serialize for NewsItem highlight type.
added test data for highlight types to new career creation.
Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities
Updated .fgd files (for Hammer) to include GMod specific Sandbox key values.
file.Exists and file.IsDir will return false instead of nil when used on invalid files or files Lua has no access to.
Added file.Rename( oldFileName, newFileName ), same restrictions as file.Write/file.Open apply.
Access cards files - textures/models/prefabs
Restore functionality of env_wind for now
added scrolling transaction popups from wallet when transactions are processed
test disabling g_FailedSounds on osx builds