201,200 Commits over 4,171 Days - 2.01cph!
Reenabled soft targeting for non-players
Fixed healing NPC's not sending a network update
Fixed spell targeting status effect application not working on npc's
Hooked up the fill images on the Status Effect Widgets
Added a TargetFilterType to spells so that targeted spells can be modified to only target players or NPC's (defaulted to everyone for now)
KotH mode work, getting some necessary data over to clients. Added KotH map to builds.
Subtractive merge as commit #4571 broke things when >1 client connected to the server.
Added alert box text prefabs for: requires target, can't target players, can't target NPC's
Merging NPC status effects
Allow turning bootstrap on and off in WiseGuysTools
a metric tonne of boat work
audio work
buoyancy work
boat sinking
mounted management
no more footsteps on mounted objects
no longer wet in mounted objects
driver seats restrict weapon usage
Added line breaks to description
Append Two Handed and Channelling tags to the item classification
Spells now show the required mana to cast on the tooltip
Fixed copse looting not using the assigned loot panel
Disabled position checks on looting (for now)
Combat log now stores and displays blocked damage amounts
Fixed combat log not showing incoming crits
spazzy look dir fix attempt
Item protection sources are now calculated in baseProtection and no longer dampened by the wearable container size
Fixed protection sources being double counted by the ArmorIndex ui element
Different sort of scoring for KotH
[CareerStat (name, description, frequency)] custom attribute now works.
added CareerStatHistory and CareerStatHistories to manage auto tracked stat collections.
CareerTeam now records weekly interval stats.
can now tag properties with multiple [CareerStat...] attributes so a stat can be recorded both weekly and seasonally etc.
Implemented deposit all to fire
Require free hands to light fire
Minor flame turret exploit fix
Fixed flame turret mismatch deploy / ground watch layers
Adding sitting pose source
add all fuel is now positional
updated generic sitting pose to avoid hands clipping
blueprint read sound abides by master sound settings
update mod slot/icon font
Improved temporal anti-aliasing NaN handling
Added additive projector shader
Added scroll to projector shaders
rowboat pushing improved
rowboat can be righted when in water
attempted to fix rockets etc detonating inside moving vehicles
fixed odd alt-look behavior in vehicles
rowboat has increased buoyancy with velocity
some base shit for another mode.