200,006 Commits over 4,140 Days - 2.01cph!
Fixed gang emblems not showing up as well
Increase label distance from 12 to 20
20 was a bit much. Decrease again to 15. +bugfix
Added "fast countdowns" option in the WiseGuysTools window, to speed up testing
Drop carried item on disconnect. Fixes glitching on reconnect.
fastCountdowns mode skips the welcome screen as well
Couple of bug fixes from testing
Had to change label colors to Color32
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
Generated new console commands for navmesh carve optimizations.
Navmesh carve optimizations are off by default.
Jobs no longer allocated by % per settlement, instead just bools in the Unit.Roles component
Various UI
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
handsaw + plant pots meta
restored Build.cs functionality, updated to work with Unity 2018 syntax.
WIP
Unit vocalizations
Loads of unit sound polish + new sounds
UI sounds
updated particle shader emissive
fixed explosion/shooter FX material
update WIP env Temple A
More UI
Jenkinsfile for Unity 2018.1.5f1
vending machine rotate exploit fix
Fixed passing loot through walls using research table exploit
Fixed building placement widget showing when not in placement mode
Building placement hides inspector windows
Stat bar styling, colors
Fixed NRE in Settlement.Load
Part 1 of changes to boot ps4 into a fixed server game. This commit removes server side checks that are specific to Steam.
Part 2 of changes to boot ps4 into a fixed server game. This commit removes client side checks that are specific to Steam, and makes a hard coded local server appear in the server list (click "FIND GAME" button, select "Local Network" server list, then click the refresh button and "localserver" should show up, connect to this like normal)
Crafting, build and research UI consistency
additional change for detecting the local player without steam present. This means currently we can only connect one player to our local server, but we will replace the user id generation with our own system and remove this as things progress.
Added prefab list asset for world SDK
FileSystem rewrite for Rust.World
▌▆▄▉▋ ▊▅▅█▊▇▄▋▅▇.▋▆▊▉▇▉▍ ▄▅▆██▇ ▄▅▊▋▉▇█▉▋▆ ▅█▊▆▆▋▋