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123,868 Commits over 4,171 Days - 1.24cph!

6 Years Ago
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6 Years Ago
Changed item description "Potato Seed" to "Seed Potato" cus that's what they're actually called.
6 Years Ago
switched hemp and pumpkin over to GrowableEntity
6 Years Ago
Yield calculation changes
6 Years Ago
Add debuglootsounds convar to help chase down repeating sound bug
6 Years Ago
Caves cliffs dressing with the new cliffs - managed to reduce the amount of objects used compared to old stuff
6 Years Ago
Rough but some progress.
6 Years Ago
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6 Years Ago
[D11] Define fix for animalanimation
6 Years Ago
[D11] Define fix
6 Years Ago
[D11][#3605][#3597] Fixed untranslated and double translated text
6 Years Ago
More balance tweaks. Small planter is now a default blueprint.
6 Years Ago
Added a profile config for teamcity
6 Years Ago
[D11] Z fighting fixes at the compound
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Harbor Decal Fix
6 Years Ago
Fix protobuf codegen for doubles
6 Years Ago
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6 Years Ago
Quality/modifier/calculation balance tweaks.
6 Years Ago
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6 Years Ago
upgraded to hdrp 7.2.0
6 Years Ago
subtracting 46897
6 Years Ago
6 Years Ago
Messy tests looking at how to utilize unity jobs. No bueno.
6 Years Ago
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6 Years Ago
modifications to caves and timber mine entrances to make meeting with terrain even easier removed old ore vein decals - decal projectors are a bad way to handle these in retrospect, should be done using geo
6 Years Ago
merge from main (46905 changeset)
6 Years Ago
2019.3
6 Years Ago
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6 Years Ago
Trust the local player to do aiming animation for throwable weapons. Otherwise the locally set aiming is being replaced by the state received from the server for a brief period.
6 Years Ago
[D11] Again more z fighting fixes
6 Years Ago
[D11] Optimised animal step sound prefabs to reduce their footprint on the cpu. No longer creates a prefab with every step.
6 Years Ago
[D11] + Adjusted mt_sign_a lod distance and mesh cull distance of the lettering
6 Years Ago
Backup
6 Years Ago
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6 Years Ago
UI padding tweak
6 Years Ago
Merge from terrainmap_nativearray
6 Years Ago
Merge from main
6 Years Ago
FoliageKey now uses mesh as well as material
6 Years Ago
Replaced old rocks prefab instances with new one in caves_dressing scene Added small colliders to cave gravel prefabs for rare cases where stones are scaled a bit larger
6 Years Ago
Caves - more work towards converting and tuning textures/mats to new hdrp standards Replaced old cave gravel meshes with new ones using terrain 'foliage' rocks
6 Years Ago
Attaching PlayerState to the BasePlayer
6 Years Ago
Adjust vehicle lift deploy area + chassis prefab changes
6 Years Ago
Add PlayerState persistence table
6 Years Ago
Adjust trigger parent volumes on flatbeds
6 Years Ago
Add model script to chassis and modules
6 Years Ago
Increased brake power a little
6 Years Ago
Simplified vehicle lift networking, got it working correctly with save/load. Client now also infers the correct lift up/down state from the other parameters. Protocol++.
6 Years Ago
Show a more helpful message when trying to build in a prevent building volume (including monuments) Show a message when building too close to another building Show a message when trying to build in an area where you do not have building privileges