130,004 Commits over 4,140 Days - 1.31cph!
Rebaked and cleaned up reeds, bushes and hemp
Rebaked and cleaned up ipostors on palm_tree impostors
Faster baking of multiple impostors
Fixed impostor baking on smaller objects
Added multi-selection impostor baking
fixed polestar_treeset gibs read & write errors
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updated damage texture, cleanup ressources
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Remove a debug draw line that was accidentally left in TreeEntity
Disabled unused passes in Foliage and Foliage billboard
Fixed impostor baking to match new foliage
updated damage texture/mat
Removed Forward passes from foliage shaders
[D11] Allow forcing server.identity from the command line.
Permits using server.identity before Init_Config and stops it being overriden later.
Render complexity shader compile fix
[D11] Reverting Decal Material changes.
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Another attempt to fix nested parenting trigger issues
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[D11] Fix for floating assets at Launch site
[D11] Glass Shop Diffusion Profile correction.
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[D11] Further glass fixes
[D11] Fix for Foliage Shader incorrectly not clipping Alphas. Fix for glass materials.
[D11] [UI] [LOC] Added tracking for translate.get function to log any strings it either cannot find a translation entry for, or translations that are prefixed with triple underscores (marked as not for translating) that we try to get at runtime.
Removed some old generic rocks from tundra forests
Updated foliage.v3
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updating module material
adding damaged textures
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