reporust_rebootcancel

121,755 Commits over 4,048 Days - 1.25cph!

6 Years Ago
Polish/fixes.
6 Years Ago
Various
6 Years Ago
Spas, double, pump & pipe vfx.
6 Years Ago
Moved standard layer constants to separate cginc Added Terrain Sampler and Shore Wetness shader funcs Updated cliff_shader to allow correct terrain material blending and wetness + tidying up
6 Years Ago
puzzle reset pauses timer when players are in it's radius puzzle reset no longer uses physics to detect players
6 Years Ago
don't do step up while in mid air
6 Years Ago
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6 Years Ago
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6 Years Ago
Testing coverage query occluded by default
6 Years Ago
[D11][Tutorial] Added support to unmark assets for singleplayer manifest
6 Years Ago
[D11] Increased default size of popup input boxes, and fixes to the text display box
6 Years Ago
[D11][Tutorial] Changed tutorial wooden fence layer to world for navmesh baking
6 Years Ago
[D11] [UI] Moved editor-only functionality to Editor folder.
6 Years Ago
Workshop cleanup
6 Years Ago
[D11] Update Sleeping Screen
6 Years Ago
[D11] [UI] Fixed minor typo in Animation Debug window.
6 Years Ago
[D11] [UI] Removed animation debug scripts from cameras. Added animation debug editor window assets.
6 Years Ago
[d11][optimisation] Refraction on campfires removed
6 Years Ago
[D11][UI] Hud hints can now have red background for errors. Added string for light hint. Fixed issue with upgrading buildings
6 Years Ago
[D11] Define fix
6 Years Ago
[D11][UI] Enable server hud hints
6 Years Ago
[D11] Slow down weapon deploy slightly on client
6 Years Ago
Options fixes
6 Years Ago
Inventory cleanup Options fixes
6 Years Ago
Scene LOD proof of concept
6 Years Ago
tweak, use global normal when creating the up vector
6 Years Ago
Added prototype cliff shader and test scene
6 Years Ago
Fixed UI/Colourize shader not obeying rect mask
6 Years Ago
[D11] [Audio] Checking in WIP.. Path to PS4 side is not longer silent but audio is distorted.
6 Years Ago
Server compile fix
6 Years Ago
Added VirtualScroller ServerBrowser lists use VirtualScroller (saves ~12,000 objects)
6 Years Ago
[D11] [UI] Removed final animator components and fixed continuous animations on UI elements in all frontend and in-game screens. Added additional debug text for filtering between UI and Game animators.
6 Years Ago
[D11] Fixes to the GameTip HUD element
6 Years Ago
[D11] [TUTORIAL] Fix for SerializeField enum being hidden behind define
6 Years Ago
[D11] [UI] AnimationDebug defines fixed for SERVER and now only enabled if defined as such.
6 Years Ago
[D11] [UI] Removed old animator loading icons from screens, added new prefab loading icon and added logic to disable loading icon when not needed to prevent animation from playing. Removed animator from selected item and changed logic to directly influence the canvas group (seemed to just be setting the alpha to 0 or 1 in the animator anyway, along with some minor scale tweaks that seem unnecessary.
6 Years Ago
[D11][UI] Integrated stand alone skin picker into repair bench ui. Added important navigation action highlight. Finished off work on skin picker ui
6 Years Ago
[D11] DTLS network API DemoPeer stuff hooked-up.
6 Years Ago
[D11] [UI] Fixed slow call to FindObjectOfType. Added reference to look at tooltip in UIHUD singleton. Fixed AutoSave sprite sheet animation restarting too quickly.
6 Years Ago
Fixed freeze when opening map
6 Years Ago
Python fixes. Testscene backup.
6 Years Ago
Semiauto, revolver, python vfx & positioning improvs.
6 Years Ago
Python & semiauto pistol barrel position improvs.
6 Years Ago
More fixes
6 Years Ago
Nailgun & M92 vfx. M92 barrel attachments don't clip into the slide.
6 Years Ago
Eoka stuff
6 Years Ago
6 Years Ago
Backup Muzzleflash Light EX is its own prefab for easy tweaking.
6 Years Ago
[D11] [Audio] PS4 Stereo Voice Chat WIP
6 Years Ago
[d11][Audio] Updated HitMarker Volume and Round Robin usage.