reporust_rebootcancel

120,569 Commits over 4,018 Days - 1.25cph!

7 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
7 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
7 Years Ago
pumpkin and corn seed yield tweaks
7 Years Ago
Removed chinook drop zone from Outpost B3 (Hapis) Added bandit town vending machines to Compound (Hapis) Tweaks to loot spawns (Hapis)
7 Years Ago
Fixed pumpkins not showing during fruiting phase
7 Years Ago
Fixed underwater surfaces broken by combinedfog
7 Years Ago
Lower chance of getting multiple seeds from eating corn and pumpkins
7 Years Ago
[D11] merge from main + related fixes
7 Years Ago
health over time takes longer to convert into health
7 Years Ago
corn and pumpkin harvest time increased
7 Years Ago
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7 Years Ago
Tweaked aim system a bit. Convar'ed aim system variables. Generated convars.
7 Years Ago
Tweaks to military tunnel. Scene2Prefab Military Tunnel Updated manifest.
7 Years Ago
Swamp and bandit town scene2prefab
7 Years Ago
Lowered LOD/culling distances on reeds and water lillies
7 Years Ago
[D11] [UI] adjusted the notifications so that player vitals related notifications are on the right, and removed bars on ones that didn't need bars. updated the health/hunger/thirst bars to match the mockup.
7 Years Ago
Added "Max Tree Meshes" slider to graphics options
7 Years Ago
Fixed legacy skins occasionally not displaying correctly (RUST-17)
7 Years Ago
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7 Years Ago
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7 Years Ago
Continuing work on AI improvements.
7 Years Ago
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster Workbenches now decay after a long period
7 Years Ago
Re-added Y axis camera movement smoothing Some tweaks for camera movement inbetween physics frames
7 Years Ago
Added camera movement inbetween physics frames (test)
7 Years Ago
Hapis tweaks
7 Years Ago
Cherry picking 28408 (Network++ & Save++)
7 Years Ago
Scene2Prefab bandit town
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
Removed Y axis camera movement smoothing (test)
7 Years Ago
Improved protection of recycler at bandit town. Scene2Prefab Bandit town.
7 Years Ago
Removed old deprecated NavMesh Grid from code.
7 Years Ago
merge hapis10 to main
7 Years Ago
Fixed junkpile scientists not attacking back when hurt.
7 Years Ago
Scene2Prefab Military Tunnels.
7 Years Ago
Tweaked scientist HP Tweaked respawn timers at Military Tunnels. Scientists throw grenades at Military Tunnels.
7 Years Ago
Another pass over animal roaming.
7 Years Ago
Scene2prefab cargo ship
7 Years Ago
Updated scientist spawns at Cargo Ship.
7 Years Ago
More robust line of sight sensor for Scientists.
7 Years Ago
Subtracting 28387
7 Years Ago
Scene2Prefab cargo ship
7 Years Ago
Fixed reload bug in non-moving scientists. Updated scientist spawns.
7 Years Ago
Scene2Prefab Cargo Ship
7 Years Ago
Updated scientist spawns at Cargo Ship
7 Years Ago
removed unused textures
7 Years Ago
Give up when no valid ocean patrol path has been found after 100000 iterations (instead of stalling the server forever)
7 Years Ago
Added ladder trigger prefab for Rust.World
7 Years Ago
Attempt to make action caching suck less
7 Years Ago
Scene2Prefab cargo ship